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Imperial Struggle – Board Game by GMT Games 2 Players – Board Games for Family – 120-240 Minutes of Gameplay – Games for Game Night – Teens and Adults Ages 14+ - English Version
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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Purchase options and add-ons
Brand | GMT Games |
Material | Cardboard |
Genre | Wargame, Eurogame |
Number of Players | 2 |
Minimum Age Recomendation | 168 |
About this item
- Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain.
- The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
- Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening.
- It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening.
- At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?
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Product information
Product Dimensions | 12 x 9 x 3 inches |
---|---|
Item Weight | 4.88 pounds |
ASIN | B086RVFXJ4 |
Item model number | GMT2001 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #28,894 in Video Games (See Top 100 in Video Games) #735 in PC-compatible Games |
Customer Reviews |
4.8 out of 5 stars |
Release date | January 6, 2023 |
Language | English |
Department | Board Games |
Manufacturer | GMT Games |
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Product Description
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally, a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining. Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor. Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?
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Great game for 2 players, not as complicated as it seems, just difficult to learn and with lots of minor exceptions to the rules. If you are a good game teacher, you can play this game with your friends easily so that they don't get taken aback from the rulebook and the complexity.
The seller was good and it quickly delivered a replacement for the game, as the first box came with some damage.
The game is great, but perhaps a bit more complicated and fiddly than Twilight Struggle and 1989. It is not strictly a card driven game, but has much the same feel as those CDGs. I would not recommend this to someone until they played and enjoyed one of those predecessors, and were open to slightly more complicated.
The theme is great, the execution is well done, great components. Highly recommended for avid boardgamers.