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Oculus Rift S PC-Powered VR Gaming Headset

Platform : Meta
4.3 4.3 out of 5 stars 18,614 ratings

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About this item

  • Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
  • Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
  • Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
  • Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
  • Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
  • Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

Product information

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For warranty information about this product, please Click here [PDF ]

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Oculus Rift S PC-Powered VR Gaming Headset


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Product guides and documents

What's in the box

  • Product Instruction
  • Product Description

    Oculus Rift S PC-powered VR gaming headset.


    From the manufacturer

    Module 1
    Module 3
    Module 4

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    Customer reviews

    4.3 out of 5 stars
    4.3 out of 5
    18,614 global ratings

    Customers say

    Customers like the image quality of the virtual reality headset. They mention that the display inside the headset is more crisp and clearer than expected. They also like the value, comfort, and fun. However, some customers have mixed opinions on quality, performance, tracking, and ease of setup.

    AI-generated from the text of customer reviews

    407 customers mention309 positive98 negative

    Customers like the image quality of the virtual reality headset. They say that the display inside the headset is more crisp, and the picture is much clearer than expected. They also mention that the resolution is great for most situations, and 3D movies look amazing in VR.

    "...flight sim in VR, but all the videos I had seem made it look amazing, smooth and clear. I could not read any text on the dash, no gages, nothing...." Read more

    "...Field of View is a lot better than a lot of cheaper (and some expensive) Windows VR kits, so maybe you should consider this if you have them...." Read more

    "...3D movies look Amazing in VR even compared to a big screen 4K TV...." Read more

    "...The resolution is also fantastic and another great part of this headset. It's a great improvement over the OV1 rift for sure...." Read more

    341 customers mention238 positive103 negative

    Customers are mixed about the ease of setup of the virtual reality headset. Some mention that the sensors are much easier to set up and the software is easy to use. However, others say that it was a bit of a pain to setup, they encountered numerous problems with just the initial setup, and the interface is finicky and not very intuitive.

    "...It was amazingly simple. Ok so now I have it on and the first demo tutorials starts and I was blown away but how great the immersion was...." Read more

    "...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more

    "...and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything...." Read more

    "...am sure that it's not as good as when you use sensors but it's much easier to set up and the compromise in tracking is for sure worth it...." Read more

    262 customers mention230 positive32 negative

    Customers like the value of the virtual reality headset. They say it's amazing for its price, worth the investment, and a decent VR setup for the money. Customers also mention that the visuals are good for the price point and the touch controllers are the best VR controllers. Overall, customers say the product is a nice unboxing experience and provides a very present experience.

    "...The best value for the price in the VR market...." Read more

    "...They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more..." Read more

    "...Overall very present experience. Display is one panel. So no manual IPD adjustments. (Only software basted)..." Read more

    "...In conclusion:At a price range of 400$, it is the best VR for the price. The experience is pretty amazing.4 stars." Read more

    249 customers mention181 positive68 negative

    Customers like the comfort of the virtual reality headset. They mention that it fits well, has a very similar feel to their head, and the controls feel great in their hands. The foam all around is soft and springy, and it helps with discomfort.

    "...The headset itself is light and more comfortable than the HTC Vive Cosmos and it was easier to focus and overall it seemed brighter and clearer to me..." Read more

    "...The Rift S headset feels comfortable and the controls feel great in my hands with excellent button placements...." Read more

    "...I will say that the headset is very comfortable when you are actually wearing it and it's probably the best headset I've worn so far with glasses...." Read more

    "...First off, I found the Quest to be way too uncomfortable.. The all in one tech, means it has more hardware packed into the front than you PC..." Read more

    183 customers mention183 positive0 negative

    Customers find the virtual reality headset fun to use and a really cool experience. They say it makes gaming fun again and is easy enough to enjoy. Customers also mention that the headset is the perfect balance of simplicity and fun, and has enhanced their gameplay.

    "...The installation was quick, easy and a lot fun while going through tutorial mode...." Read more

    "...Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far.Give this a 5 star for graphic, ease of use, setup...." Read more

    "...It is a great time to dive into VR gaming as the games are getting better (Boneworks and upcoming Half Life: Alyx) and technology is improving at a..." Read more

    "...good interaction with Steam VR games, allowing you to launch straight from Oculus, super..." Read more

    839 customers mention466 positive373 negative

    Customers are mixed about the quality of the virtual reality headset. Some mention it's a pretty solid piece of hardware, runs smoothly, and feels premium. However, others say that it has issues and crashes mid-game. They also mention that the software and the cable are defective from day one.

    "...The box itself was impressive and I found the instructions and setup to be fairly easy and was up and running is a short time...." Read more

    "...But compared to the old Rift, build quality does feel cheap, or at least the head units are. Halo rattles as you pick it up. Paddings feel cheap...." Read more

    "...of a Rift "S." I still believe is this headset is the best overall consumer based VR headset on the market...." Read more

    "...-replug solution works for a lot of these issues, but causes your running VR game to crash, so it would be *much* more tolerable if Oculus could do..." Read more

    612 customers mention253 positive359 negative

    Customers are mixed about the performance of the virtual reality headset. Some mention that it does its job perfectly fine, while others say that the USB 3.0 Adapter Card did not work. Some say that it's barely a functional headset and does not play nice with their computer. Overall, opinions are mixed and it'll be interesting to see how the market develops.

    "...Yes, We are still early adopters meaning the technology is not perfect, the headset are still bulky, there is no good wireless PC powered option and..." Read more

    "...It works quite well... but it also does not play nice with your computer if you have too much things plugged on to your computer on your USB ports,..." Read more

    "...: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards..." Read more

    "...semi open. Isolate just a bit without blocking out everything. 3d hrtf works great, and you can tell where things are just by listening...." Read more

    374 customers mention185 positive189 negative

    Customers are mixed about the tracking of the virtual reality headset. Some mention that the tracking is on point and impressive, while others say that it loses tracking.

    "...Tracking works great with minimum blind spots, but you'll obviously want your controllers to be within the sights of the cameras of the head unit..." Read more

    "...Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some...." Read more

    "...I still like the insight tracking and not having to set up external trackers but there are more than a few games that are just not that fun to play..." Read more

    "...On rift s your body will jump around as it loses tracking if you try to do this...." Read more

    Visually, yes, the S is a nice step up from the CV1
    4 Stars
    Visually, yes, the S is a nice step up from the CV1
    Visually, yes, the S is a nice step up from the CV1... and tracking is now on par. Rift CV1 and Rift S owner here. I'm quite pleased with how Oculus team has been handling this latest Rift offering.THE PROS:• **UPDATE 6/27/2019** - with Oculus’s latest software release, Beta Test Branch 1.39, inside-out tracking issues seem to have been resolved!! With few exceptions, those “hands too close to the headset” and “behind the back” dead-zones are no longer there. I can now use rifles, bows, climb, block hits, push off walls from behind, and sculpt without loss of tracking! Amazing! Way to put those accelerometers to use and tighten up your algorithms Oculus! I couldn’t be happier.• The slight bump in pixel density/clarity might not look like much on paper, but it’s a HUGE relief to my eyes compared to the Rift CV1! Hardly any SDE or god rays. (yes, LCD produces a cleaner, albeit less black-black, image over OLED in VR... who’d a thunk?) That alone prevented me from immediately returning my S, but now that tracking has been addressed, I’ve since shelved my CV1 in favor of the S.• Initial setup of the headset and laying the guardian barrier map is quick and easy. Remember, room scale tracking is accomplished by using the cameras from the headset. If you change your room layout (ie. ya pick up your large dirty clothes piles that were strewn about), you may have to recalibrate depending on the volume of stuff moved. Thankfully, recalibration doesn’t take any major effort or time.• Thank the maker for the passthrough feature! So, with the headset blocking your sense of the outside world… when you get close to a wall or some furniture, a grid fades begins to emerge depending on your proximity to said obstacles. Once you cross a threshold, the S’s Passthrough vision kicks in. This presents the headset wearer with a stitched together granny monochrome view of your environment of reality… from the tracking cameras. It’s not high enough resolution to read anything on a screen, but you can get an idea of what’s on your PC monitor, easily locate & pickup your hand controllers, or move the chair you about fell over.• I prefer the option of using my own quality headphones. Honestly, either one of the Rift’s offerings has gotten me by, but if we’re talking the “best audio” here, a good set of Sennheizer or Bose phones can’t be beat. 6/7/2019 - Oculus released a firmware update to enhance the missing low frequencies on the internal speakers. The sound has improved, but given the choice, I still prefer using my own headphones over either of the CV1’s or S’s built in audio.• The head strap is convenient to use and is quite comfortable. I loosen the tension, slide the headset over my glasses, pull the strap around the back of my head, and reset the tension so it fits nice snug.• I no longer need a 3rd party spacer to extend the lenses away from my glasses that I wear. There is a button on the headset that moves the lenses either closer or farther from my eyes.• The lenses don’t scratch NEARLY as easily as the CV1’s. You’d breath wrong on the original CV1’s and a scratch would about appear, haha. The S’s are not by any means “scratch proof”, but they resist them a lot better than the CV1 lenses.• the complete unit only costs $399! That’s a lotta’ bang for your buck!• Oculus seems to be working to continuously improve on their product. That’s arguably a nice reassurance.THE CONS:• The foam rubber padding around the face isn’t removable from the plastic insert, nor is it what I’d call easily washable. I’ve found saturating the foam with heavily diluted dish soap and blotting it dry with paper towels works best (after removing the plastic insert from the headset, that is). A quick, periodic wipe of isopropyl helps keep the bacteria from taking over further. We MAY someday be able replace the entire plastic insert with its cemented-on foam. Here’s to hope!• The halo head-strap tensioner… idk, I don’t have a tremendous amount of faith in it not wearing out over time. I say this because my welding helmet uses a similar method of tightening the band. Although these industrial straps hold up well, their mechanical tensioners are usually the first parts to fail. Time will tell I suppose.• It’s more convenient to use the poorer Rift audio than to put your own headphones over the headset. In their defense, I’m certain we’ll be seeing an offering that is like the CV1’s earphones. They put that stereo jack there for a reason. Regarding the stereo jack… I would suggest using a 90° connector/tether over one that sticks straight out. I could see it getting hit and cracking the solder joints that keep the jack in place. Once that breaks, you’ll get static or complete loss of the audio signal.THE MOOT (doesn’t affect me personally but may you):• Doesn’t work with HDMI. It says so right on the Oculus site and in the description that it requires a Display Port. No one should be upset about that. If that’s the reason for a poor product review, idk what to tell ya. Perhaps a little research or reading could've saved you the hassle of returning your spontaneous purchase. It comes with a DP>MiniDP adapter. There are reports of a couple DP>USB-C adapters successfully working.• Still gets just as hot under there as any other headset I’ve used. The nonexistent airflow makes my face get sweaty after prolonged use. So, periodic breaks are necessary. Again, make sure you clean the face padding regularly. I can only imagine how nasty it’ll get over time if you don’t... like unwashed undies after mowing the grass kinda’ gross. In any event, I would think twice about “borrowing your friend’s”, hahaha.• IPD adjusting is done via software settings ranging from 54mm to 72mm in fractional 0.5mm increments. My eyes reside about 62.5mm from one another, so I fall well within the allotted midrange. For those whose eyes are spaced differently, and therefore must get closer to the extreme ends of the spectrum, there are reports of problems. The CV1’s method of adjusting IPD was mechanical and moved two lenses to focus on different portions of the two independent screens behind them. The S’s lenses are fixed and has one single screen positioned behind them. Adjusting the IPD setting in software moves the frames on that screen – increasing/decreasing a gap that divides the right and left sides. Because the lenses themselves don’t move, I could see where obtaining a sharp focus on the action may theoretically be a problem for some. Maybe not though. Even if the software IPD settings work for you, swapping between players may have you leaving an app to adjust for Player 2 and returning again for Player 1. That could be annoying.• The controllers are fine. I didn’t break the tracking rings after punching my walls and furnishings like others have reported doing after merely dropping them on a hard floor. So, I’m not seeing where these new controllers differ in quality from the CV1. They feel different (and not in a “this is flimsy plastic” sort of way) and are a fraction smaller... but why wouldn’t that simply be by design? After a couple hours of use, I adapted to the ring location and had no problem reloading rifles, drawing bows, or aiming pistols. In fact, I can hold a pistol more realistically than I could with the CV1. Weight distribution due to rings being on top vs. wrapping around the bottom? They’re lightweight plastic rings for Pete’s sake. If your wrists feel encumbered from the weight, then the change is a beneficial one for you… as this will only strengthen that area. It’s no PX90, but at least you won’t atrophy away.• Some people complain about the directional audio not living up to its claim. This doesn’t seem to be a hardware issue so much as a software developer thing. Some titles simply could do better with their spherical 360° sound mapping is all. I have no major complaints with the Rift hardware itself in this area. Most titles I use, I can easily tell where the sound is coming from, and I’m hopeful the one’s that aren’t up to speed will improve on that.• The mic? Everyone seems to be able to hear me just fine when I talk. Granted, it’s no RØDE or Sennheiser, but I didn’t expect it to be. It accepts all the sound waves I spew at it just fine. Really people, I know I’m not the only one sporting an S in the games I play. The only time I hear something weird is when someone doesn’t have their mic/headphone levels set correctly... giving us that robotic reverb, annoying feedback, or just cuts out. But that is the case with any headset. You weren’t planning on using it for voice-over work or laying down vocal tracks on your next single, right? Any of you who can tell a major difference in mics... idk what to say. If we’re completely honest, none of these headsets have “amazing audio” hardware, so... take it as you will and let’s get back to focusing on the meat and potatoes.• Direct sunlight can burn the screen and/or harm the cameras (is that any real surprise though?). The lenses are just magnifying glasses…. Think of how those ants felt when ya burnt them under the summer sun. For shame. Again, go to the Oculus site and read up on the product you purchased for details, but the gist of it is, “using it outside at noon is a bad idea”.• Doesn’t function in complete darkness or very well in dim light. Digital cameras require light for the VISUAL SENSORS to detect… light. Meh, so I turn a light on. Good to go. Tracking gets finicky in oversaturated rooms, or those with too many windows and/or mirrors. Some lighting emits a specific frequency (as with SOME fluorescent and lower-end LED lighting) if the pulses phase up to your devices, you may notice some “glitching”. We’ll likely see some improvements in this area as soon as they buckle down exposure parameters.• I let my 9y/o kid play, and the halo doesn’t quite get tight enough without putting a towel back there to take up some slack. Just an FYI for those of you with smaller heads.In conclusion, yeah, I believe the S is enough of a step up to consider it an upgrade, and one that I am happy I made. Will I go so far as to say it’s a 2.0? Well, Oculus has made it a point not to have marketed it as such. But man, after the latest firmware and software upgrades, I’m ALMOST willing to say it could be a Rift 2.0!Processor: Intel i7 4790, RAM: 16 Gig, Video: MSI RTX 2070 Duke, 8 Gig, OS: Windows 10A little prelude (ad the end of the review, haha):My first experience an actual VR headset was in the 90’s with the VFX1. With a resolution of somewhere around 240² per eye, 256 colors at a time, tracking/movement latency, and a frame rate that had us calling it the “tunnel-vision migraine machine”, ANY of today’s headsets are like a dream come true in comparison. These early devices were novel but limited to a handful of playable games like Descent, Quake, and some flight simulator whose title escapes me. Ok until you’d succumb to the headache or crashed your OS… whichever came first.So, although we may be able to pick these current products apart to find their flaws, I’m still thrilled to be able to use any of these devices. They are exponentially more capable and affordable than their pre-2015 predecessors... heck, even our lowest-end cell phone VR rigs have more processing power than the PCs we were tethered to back then. Depending on one’s level of entitlement, expectation, and/or brand loyalty, you can draw your own conclusions. I’ve given you mine.
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    Reviewed in the United States on June 17, 2020
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    Reviewed in the United States on May 27, 2019
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    Top reviews from other countries

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    jackson
    5.0 out of 5 stars bem legal
    Reviewed in Brazil on March 24, 2021
    2 people found this helpful
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    Carlos Matz
    5.0 out of 5 stars Excelente!
    Reviewed in Mexico on August 19, 2020
    Mike
    5.0 out of 5 stars Very happy with this headset
    Reviewed in Canada on June 3, 2020
    2 people found this helpful
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    eijmert
    1.0 out of 5 stars Waardeloze software
    Reviewed in the Netherlands on January 3, 2021
    5 people found this helpful
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    manu narain
    5.0 out of 5 stars Superb experience
    Reviewed in India on January 31, 2020
    16 people found this helpful
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