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5B

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5B: the 5th Edition - B/X hybrid

5B applies OSR principles of play to a ruleset compatible with 5e D&D material.

Featuring OSR procedures and mechanics:

5B_promo_-_rulings.jpg

5B_promo_-_procedure.jpg

Flexible character customization:

5B_promo_-_background.jpg

Rules lite classes for ease of play:

5B_promo_-_thief.jpg


Monsters boiled down to the basics while still offering up as much punch as their 5e counterparts:

5B_promo_-_dragon.jpg


Streamlined magic items that work within a simplified inventory system:

5B_promo_-_magic_items.jpg


And lots more!

Including:

  • Four Classes (Fighter, Thief, Cleric, Magic-User)

  • XP for Gold

  • Safety Tools

  • Creature Reactions/Morale

  • Theater of the Mind Measurements (distance, time, weight, size)

  • On-the-Fly Roll-to-Cast Spells

  • Slimmed Down 3-Volume Format

  • And loads of examples of everything presented!



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Reviews (4)
Discussions (8)
Customer avatar
Amaury F January 23, 2024 10:58 pm UTC
Hello! I haven't bought it yet but right now I have a question about monster HPs.

I actually started playing D&D with 5e until I discovered OSR and went with it instead, mainly because... battles took way too long. A 5e zombie has like 24HPs, it takes forever. Did you solve this somehow, to approach something more like B/X battles?
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Customer avatar
Lex M January 27, 2024 2:23 am UTC
PUBLISHER
Good question! So in my experience the thing that bogs down 5e battles is the high number of character abilities. 5B seeks to fix that by pairing those down to something more similar to what you see in an OSR style game. However, because 5B is compatible with 5e we kept the same HP and Damage thresholds for PCs and Monsters.
So I think you will find combat quicker than 5e but perhaps not as quick as B/X.
If you're looking for an easy OSR style game with very quick play I would recommend Cairn by Yochai Gal, The Black Hack by David Black, or Knave by Ben Milton.
Customer avatar
Mick M October 18, 2023 4:34 am UTC
PURCHASER
I have a question about leveling up. The book shows these stages for the fighter:
a) "2nd: Increase an Ability Score by 1"
b) "3rd: Increase an Ability Score by 1"
c) "4th: Increase Skill Bonus by 1, Add a new Secondary Trait"
d) "5th: Gain an additional Attack each round"
then, "Once you've taken every option, start over."
So does that mean levels go like:
1: (nothing), 2:a, 3:b, 4:c, 5:d, 6:a, 7:b, 8:c, etc.
or:
1: (nothing), 2:a, 3:b, 4:c, 5:d, 6:(nothing?), 7:a, 8:b, etc.
or some other order? I assume it's the first one, but I wanted to make sure. It'd be nice to have an example chart in there.
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Customer avatar
Lex M October 18, 2023 12:26 pm UTC
PUBLISHER
Your first guess is correct.
I must have rewritten these a half dozen times during play testing to make them clearer, but the format always got in my way. Maybe for a future release I’ll just replace all of them with a general lvl 1-20 chart.
Customer avatar
Alex R July 01, 2023 12:46 am UTC
PURCHASER
I have a question about creature stats. Sometimes a creature is skilled at something and you add its skill bonus -- that's clear. And sometimes it's weak at something it gets a negative modifier -- also clear. I would have thought that when a creature is neither skilled nor weak at something, therefore, its bonus is effectively zero -- no plus and no minus. You just roll for it and take the result of the roll, unmodified. What confuses me is that there are some creatures labeled "weak" at things, but their weakness penalty is +0. So it seems that for these creatures being "weak" doesn't involve any weakness at all -- they're just getting no modifier. In other words, for them there's no difference between having a weakness and not having a weakness. Am I missing something?
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Customer avatar
Lex M July 01, 2023 5:09 pm UTC
PUBLISHER
I've actually been waiting to see if somebody noticed this. It was one of the big things that I missed in editing before release (I even put the Dragon up on the main page just to really tempt fate).
You're not missing anything, creatures shouldn't have a weakness mod of 0, that's just a mistake on my part from when I was converting stuff out of the SRD. For now, you should just assume at least a -1 but more if you think it makes sense.
This is one of the things that are going to be fixed in my next update. I've just been gathering some more feedback for other stuff stuff to change before finishing my edits of the PDFs.
Excellent review by the way. Very helpful.
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Customer avatar
Alex R July 02, 2023 5:50 pm UTC
PURCHASER
Thanks for the helpful reply! One more thing: are MUs really unable to use any weapon at all? Not even a staff? And if the answer is no, they can't use weapons, can they punch something?
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Customer avatar
Lex M July 02, 2023 11:44 pm UTC
PUBLISHER
They are not "skilled" in the use of any weapons (or armor for that matter). As demonstrated in...one of the examples. You can still use anything you want but you don't get to add your Skill Bonus (or receive its bonus in the case of armor).
You can always punch things, but I didn't think unarmed damage was important enough to include. You could always use 5e's rule for it I suppose (1+Str Mod).
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Customer avatar
Alex R July 03, 2023 4:01 am UTC
PURCHASER
I'm sorry for missing that! In case it helps as you edit the rules, I think my confusion came from having played a lot of BX but comparatively little 5e. So, in my mind, there's a (BX) rule against MUs even *wearing* armor, and that's what made me read "no armor" as "you may not wear armor" and not just "you can wear any armor but don't get the bonus." And that in turn made me think that "no weapons" meant "you may not use weapons." All of which was my mistake, of course -- you're right about the example. (I will have to get used to the idea that MUs can use swords and such -- I'm more used to the rule that they may only use a dagger!)
Customer avatar
Vu L June 10, 2023 7:44 am UTC
PURCHASER
I absolutely love this, easily ranks among my top favorite hacks.

Are you planning on making any additional supplements?
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Customer avatar
Lex M June 12, 2023 7:16 pm UTC
PUBLISHER
Thanks so much! And yes! A creature book and module are already under way.
Customer avatar
Michael M. T May 29, 2023 9:57 pm UTC
PURCHASER
I've run a game of this, running In The Shadow of Tower Silveraxe and we had a blast! I was wondering how one would go about converting treasure amounts from OSR modules to 5B?
Reply
Customer avatar
Lex M May 29, 2023 10:48 pm UTC
PUBLISHER
Heck yeah, Tower Silveraxe with 5B! The OSR module I play tested with was Willowby Hall.
Conversion from OSR to 5B is a good question, not really something Harald and I designed for but I can talk to him about it. Maybe we can put together a doc on that and Monsters at some point.
Reply
Customer avatar
Michael M. T May 30, 2023 12:16 am UTC
PURCHASER
I had a pretty easy time just using monsters out of the back of the book straight, as is, without too much trouble. The difference in what gold is expected to level up is the only killer! When you can possibly get a couple 1,000 platinum and gold coins from clearing out a dungeon you run into the problem of your PCs being able to buy everything they'll ever need; and possibly jumping several levels at once.
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Customer avatar
Harald M June 07, 2023 9:01 am UTC
PURCHASER
The treasure rules are set up so that it takes about 3 hoards to level up, so if you need to convert an OSR module it's easiest to figure out how many levels you expect the players to gain. What I sometimes do is do a quick tally of all the treasure in the module (I just grab the large treasure rooms and then multiply it by 1.5 or 2 depending on how much small loot is in the dungeon) then look at the XP requirements for the system that dungeon is for (these vary surprisingly!) and now I know how many levels worth of loot is in that dungeon. Then I use the 5B experience tables to figure out how much "new" loot that is.

Say there's 15000 gp in a dungeon meant for lvl 3 characters, and the system requires 3000 xp to level between 3-4. That means we got enough xp to level up 5 characters. In 5B, those 5 levels would need 9000 gold (2700-900 times 5). So now we know that the difference is a factor 0.6. So each treasure they find I roughly halve its value.

An easier way is to just...See more
Customer avatar
Alexandar K May 26, 2023 5:06 pm UTC
PURCHASER
This is great! Is there anyway to get a higher quality PDF? There's a lot of compression artifacts present in the current one
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Customer avatar
Lex M May 27, 2023 1:19 am UTC
PUBLISHER
Oh wow, I hadn't realized how bad they got after I made them searchable and bookmarked. I can definitely upload an unoptimized hirez version until I can fix that compression issue.
Customer avatar
Allan K May 26, 2023 1:31 am UTC
PURCHASER
This is brilliant. Well done.
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Customer avatar
Lex M May 26, 2023 4:12 am UTC
PUBLISHER
Thank you so much!
Customer avatar
Jason S May 25, 2023 1:22 am UTC
PURCHASER
This is awesome! I have been wanting to work out for some time now. I do have a question about spell damage. Is there a roll associated with spell damage or is it just the flat number "potential damage" on the spellcasting matrix? I'm really looking forward to incorporating this ruleset into my home game. Great job on this! -Jason S
Reply
Customer avatar
Lex M May 25, 2023 1:19 pm UTC
PUBLISHER
Thanks for the kind words! Spell damage is the flat number in parentheses next to the indicated power tier. Our math has that number map to the average damage a full caster in 5e can do in that level range. So like, instead of rolling damage dice, the spellcasting check is kind of already doing that for you with higher rolls not only allowing for higher power tiers but also higher damage output.
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Customer avatar
Jason S May 26, 2023 12:46 am UTC
PURCHASER
For me, this is a literal game-changer. This doesn't intimidate a new player like a pile of $40-a-piece books and as a DM it's everything you need in one small booklet. My DriveThru account has over 140 titles I've tried to switch to or make a simple system out of. None of them has hit the mark like this one. Thanks for doing all the hard work cause now I get to go back to enjoy playing again!
Reply
Customer avatar
Lex M May 26, 2023 4:14 am UTC
PUBLISHER
I’m glad it will save you a bunch of work. Bringing the OSR streamlined game experience to 5e was a big design goal for me. It’s what a wanted for my home games so I built this.
And thanks for the nice review!
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File Last Updated:
May 26, 2023
This title was added to our catalog on May 22, 2023.
Publisher
Dank Dungeons
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