Golden Sun
About this item
- Four magic styles
- 1-2 Players; two-player action via link cable
- dozens of characters
- battery saves
- awesome graphics
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Product information
ASIN | B00005OARM |
---|---|
Customer Reviews |
4.3 out of 5 stars |
Best Sellers Rank | #32,199 in Video Games (See Top 100 in Video Games) #73 in Game Boy Advance Games |
Product Dimensions | 5.04 x 4.8 x 0.94 inches; 1.09 ounces |
Type of item | Video Game |
Rated | Everyone |
Is Discontinued By Manufacturer | Yes |
Item Weight | 1.09 ounces |
Manufacturer | Nintendo |
Date First Available | December 9, 2003 |
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Product Description
Product Description
This role-playing adventure for 1 to 4 players lets you plunge deep into a new world of fantasy and wonder, and experience the dawning of a new series. Your quest is to recover a powerful artifact that was stolen from your remote village and now threatens the world with total destruction. You will make use of psychic powers, magical spells and the lost art of alchemy to undo the evil that has befallen the land. Gather the four elements-fire, water, wind and earth-and use them in different combinations to master new, more complex spells. New interactive possibilities are possible with the Multiplayer mode that allows 2 to 4 players to quest together (requires Game Boy Advance Game Link cable).
Amazon.com
This role-playing adventure for one to two players lets you delve deep into a new world of fantasy and wonder, and experience the dawning of a new series. Your quest is to recover a powerful artifact that was stolen from your secluded village and now threatens the world with absolute destruction. You will make use of psychic powers, magical spells, and the lost art of alchemy to undo the evil that has befallen the land. Gather the four elements--fire, water, wind, and earth--and use them in different combinations to master new, more complex spells. New interactive possibilities are possible with the multiplayer mode that allows two players to quest together (requires Game Boy Advance Game Link cable).
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the storyline, quality and graphics of the video game. For example, they mention it's an excellently made classical RPG, with a great storyline. Some appreciate the graphics, saying it'll take you back to when you were a kid. That said, they say it works perfectly. Opinions are mixed on the difficulty level.
AI-generated from the text of customer reviews
Customers find the graphics in the game nice, colorful, and cute. They also say the gameplay is pretty fun and the storyline is amazing. Overall, customers say the game is wonderful and could be played for hours.
"...The characters, however, are varied and interesting (with the exception of the main character, which is more of the blank-slate player avatar type)...." Read more
"...Quite a bit of the soundtrack was spectacular. The menu theme in was a treat and listening to it the first time was a defining experience in the game..." Read more
"...This game is phenomenal! I love the fact I have it now, however there's one issue. It's a fake copy...." Read more
"...But the actual gameplay is pretty fun. I don't think I've ever seen an RPG that played much like it, aside from being turn based...." Read more
Customers find the storyline amazing, unique, and traditional. They also appreciate the great storytelling, graphics, and music that help them follow the game plot as best as possible. Customers also mention that the game has excellent and complex gameplay, plenty of puzzles to figure out, and interesting battle mechanics.
"...The battle mechanics are very interesting, because aside from the traditional "attack, magic, item, run" setup, there are also collectible creatures..." Read more
"...The battle theme was good, for the first few hundred times. Then it just fell out, of your consciousness. But not all the music was all good...." Read more
"...the abilities characters use outside of combat to solve some decently complex puzzles...." Read more
"...There also are a couple of side-quests (more like optional quests) sided to the main plot, which makes the game ever more amazing...." Read more
Customers like the performance of the video game. They mention that it works great, it saves perfectly, and is in 100% working condition. Some say that the game is astounding, with excellent and complex gameplay. Overall, customers are satisfied with the performance and recommend it to others.
"The cartridge is in amazing condition, it works perfectly...." Read more
"...Appears to have some scratches, but other than that it works great. I am satisfied with my purchase." Read more
"This game is astounding, with excellent and complex gameplay, plenty of puzzles to figure out, and more than a few secrets I have yet to unearth...." Read more
"...came over a week sooner than estimated delivery date, works perfectly without a single issue. Love it, reminds me of my teen years playing this game." Read more
Customers are satisfied with the quality of the video game. They mention that it is an excellently made classical RPG that holds up pretty well. Some customers also mention that the game looks brand new and can withstand almost any treatment.
"...A few other pieces were really good including most of the dungeon music. The battle theme was good, for the first few hundred times...." Read more
"“Golden Sun” is an excellently made classical RPG that has some neat innovations, but is really only one half of a whole...." Read more
"The cartridge is in amazing condition, it works perfectly...." Read more
"...than expected (ordered with Pokemon: Fire Red) and the cartridge was in good condition...." Read more
Customers are satisfied with the appearance of the video game software. They mention that it is beautiful, richly colored, and intensely detailed. They also appreciate the perfect label and colorful supporting cast.
"...Each town, cave, forest, and castle has its very own aesthetic, like thousands of years of history lay under the world's map...." Read more
"...The label looks perfect, not faded at all.Now for the game itself...." Read more
"...Final Fantasy and other highly respected RPG titles, because it is beautiful, detailed, very long and just plain fun...." Read more
Customers are mixed about the difficulty level of the video game. Some mention that the difficulty is really not so bad, while the puzzles are not mind-bendingly difficult. However, others say that it's way too difficult, challenging, and takes a lot of time.
"...While the puzzles are not mind-bendingly difficult, most will offer some challenge to the first-time player, though they obviously decrease in..." Read more
"...Way too difficult. It must have been the hardest boss I have ever faced and that is saying something...." Read more
"Fun and mildly challenging, this game took me 4 days of intermittent playing to beat, but I was never bored...." Read more
"...The story starts strong but can be a little confusing...." Read more
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I'll get the negatives out of the way first, because even though I give it a 5/5 and a "Sean's favorite game ever award", it isn't perfect. The introduction stretches on for a bit too long, and the game overall is very text-heavy. I actually rather enjoy a lot of text, because I find the characters engaging and the plot interesting, but I can understand where that's not everyone's cup of tea. You have very little actual decision in the game, as the story line is very linear. Of course, "wide" stories were relatively rare in 2001, so for its time, that's hardly a con at all. Newer gamers may find it frustrating, however.
Now, on to the positives, of which I could write volumes, but for brevity's sake, I'll refrain. I am generally a champion of plot and character, all about the writing, and all of those ranged from good to excellent (more on that later) but what really astounded was the game's brilliant atmosphere. Each town, cave, forest, and castle has its very own aesthetic, like thousands of years of history lay under the world's map. This was complimented by the game's ground-breaking graphics and sound. Despite being an early GBA release, the only game to rival Golden Sun's graphics was its sequel. Richly colored and intensely detailed, Camelot pushed its hardware to its limits. Motoi Sakuraba, known for his work in the Tales and Baten Kaitos series, lent his masterful touch to Golden Sun's soundtrack, creating some of the finest pieces I have ever heard and, in a fairer world, would have earned him a place among classical European composers. I have the soundtracks, and still listen to them. They can whisk me right back of that world with their emotive power, grace, and a touch of melancholy.
The plot is fairly traditional. World threatened by bad guys, kids go off to save it. A twist in the sequel makes it all much more interesting, but that's there, not here. The characters, however, are varied and interesting (with the exception of the main character, which is more of the blank-slate player avatar type). They are pretty trope-y, but there's nothing that says that tropes can't make fun characters, and their interactions with the world can be tragic, humorous, and sometimes one after the other in immediate succession. You've got a balanced silent type, a hotheaded bruiser, the quiet little mage, and the sweet healer. They'll surprise you though, with little touches in the dialogue that add dimension to their characters. The supporting cast is as colorful as it is varied, which is to say, very much so. You will explore giant sentient trees, confer with great floating rocks, and handle all manner of insufferable royalty, and face down all the world's cunning.
As to the gameplay, you'll get a respectable amount of time out it, about par with other portable RPGs, though the actual time will obviously vary based on how many of the extras you seek. The puzzle mechanics generally utilize Psynergy, which is more or less the magic of the world (based on the four elements). While it spices up battle, it really shines in puzzle-solving and exploration (especially Mind Read, which adds an extra layer to every single NPC you meet). While the puzzles are not mind-bendingly difficult, most will offer some challenge to the first-time player, though they obviously decrease in difficulty in subsequent plays. The battle mechanics are very interesting, because aside from the traditional "attack, magic, item, run" setup, there are also collectible creatures called Djinn, with varying effects on characters (they can change your stats and class, giving all of the characters access to an incredible range of abilities and battle roles) and in battle themselves. They can also be combined into screen-filling "summons" that can blow away not only enemies, but every other GBA game in terms of graphical scale. The unique Djinn mechanic, combined with monsters that require varied approaches (some are weak to certain elements, some resist specific kinds of attacks, some come back from the dead or summon allies) keeps battles interesting throughout the game, and makes the boss fights absolutely astounding.
But lots of games look and sound nice, or have interesting mechanics. The details make Golden Sun what it is - how if you look in a house's oven, you can learn something about the region's home cooking. How little events or snippets of dialogue stay with you long after you've set the game down, like a fond memory. The tiny emoticons that appear when the characters speak, giving life to the dialogue. These, along with everything else, are what establish a legend.
I came to Golden sun expecting a lot. But while I expected good harmonizing music I did not expect what I got. Quite a bit of the soundtrack was spectacular. The menu theme in was a treat and listening to it the first time was a defining experience in the game. A few other pieces were really good including most of the dungeon music. The battle theme was good, for the first few hundred times. Then it just fell out, of your consciousness. But not all the music was all good. It almost felt frustrating at times how you expected the music to be better than it was. I would give music 8.6/10.
Graphics were really good. Nothing to complain about on the overworld. The battles were very good. But as the flashes of color got larger so did the amount of color needed to impress you. Soon I did not care about fancy looking spells. 9/10 (I would like to point out that I care little about how the graphics are as long as they are good in their own way)
Battles were engaging enough. Very fun to begin with. Never really became a chore. 8/10 Let me point out though that the final boss was a little overdone. Way too difficult. It must have been the hardest boss I have ever faced and that is saying something. The 5-10 hours it took to best the final boss really did something to spoil my experience of the game. Some people like the hard bosses but please don't over do it. It wasn't even a fun final boss.
Now onto the important stuff, the overall journey. While the story was less then great I have had plenty of wowing experiences throughout the game. It has all sorts of moments that really made it great to play. And on the other hand there were some places that were truly not fun. So this game was like a batch of grapes that had some wonderful grapes many ok grapes and then a few rotten ones. But the game wasn't a whole experience for the most part. Most other games I find blend into a general whole experience.
So was I a little disappointed? I would lie if I said no. But in all honestly I can't say It was a bad game. 8.5/10
--- 4.5 STARS ---
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Envío perfecto, y bien atendido por el vendedor.
You are a boy named issac with a friend called Garet. you have powers called psyenergy and soon you are on your way to save the world. As you travel you fight monsters in turn-based battles, you visit villages, add members to your party, search for mysterious creatures called djinn. There's much, much more!
The game lasts a good deal of time though once you complete the game you can't play that saved file. (You can somehow use it in the sequel i am told). Luckily you can start again on a new save file and you will discover more. Look in every barrel, check every place and read everyone's mind. The game includes lots of strategy such as checking your party's stats and upgrading them by buying armour, finding foods and gaining more Djinn. a real strategy game. due to the cliffhanger ending i just can't wait for the sequel. i hope it becomes a trilogy because the story line is so good.