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IELLO: Royal Visit, Strategy Board Game, Bring The King to Your Castle, Become a Legend in The Valley, Made for 2 Players, for Ages 8 and Up
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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- Select the return method
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Purchase options and add-ons
Brand | IELLO |
Material | Wood |
Theme | Games |
Number of Players | 2 |
Minimum Age Recomendation | 96 |
About this item
- A new 2 players game from Reiner Knizia
- Gorgeous artwork and fabric board
- A tug-of-war game, for an intense confrontation feeling
- Bring the King to your castle!
- The valley is in turmoil: the King is on his way! What a pride it would be for your lineage to have the King’s court taking a break in your castle! Use the powers of the wizard and the fool to attract the king to your domain, and become a legend in the valley!
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Product information
Product Dimensions | 8 x 8 x 2.87 inches |
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Item Weight | 13.4 ounces |
Country of Origin | China |
ASIN | B08LVR3758 |
Item model number | IEL51727 |
Manufacturer recommended age | 8 years and up |
Best Sellers Rank | #142,480 in Toys & Games (See Top 100 in Toys & Games) #4,626 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Release date | February 25, 2021 |
Language | English |
Department | Board Games |
Manufacturer | Iello |
Warranty & Support
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Product Description
BRING THE KING TO YOUR CASTLE! The valley is in turmoil: the King is on his way! What a pride it would be for your lineage to have the King’s court taking a break in your castle! Use the powers of the wizard and the fool to attract the king to your domain, and become a legend in the valley! This is the new strategy game by Reiner Knizia for 2 players: a smart and exciting tug-of-war game, where you try to use each character’s ability optimally to make the court advancing to your valley! CONTENTS 1 Board 5 Wooden Characters pawns (1 King, 2 Guards, 1 Wizard, 1 Jester) 1 Wooden Crown token 54 Cards 1 Rulebook
From the manufacturer
Royal Visit - BRING THE KING TO YOUR CASTLE!
The valley is in turmoil: the King is on his way! What a pride it would be for your lineage to have the King’s court taking a break in your castle! Use the powers of the wizard and the fool to attract the king to your domain, and become a legend in the valley! This is the new strategy game by Reiner Knizia for 2 players: a smart and exciting tug-of-war game, where you try to use each character’s ability optimally to make the court advancing to your valley! Invite the court to your Duchy, use the powers of the Jester and wizard, gain influence, and win the game!
- A tug-of-war game, for an intense confrontation feeling
- A new 2 players game from Reiner Knizia
- Gorgeous artwork and fabric board
- For 2 Players, Ages 8+, 20 minute playing time
- CONTENTS 1 Board, 5 Wooden Characters pawns (1 King, 2 Guards, 1 Wizard, 1 Jester), 1 Wooden Crown token, 54 Cards, 1 Rulebook
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Top reviews from the United States
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the jester and magician have special abilities that you can move other game pieces on the board as long as the jester or magician are on your side of the board, if the jester or magician are not on your side of the board you can use their cards to move them on your side of the board; other pieces can follow the jester, the magician can make pieces appear on the same space. the two guards have to be on either side of the king at all times protecting him, even if theirs many spaces between them and the king, the king can not be outside the guards protection.
tub-of-war games tend to take set-up so you can make big moves in one turn, it will take several turns of making small moves and saving important cards so that you can make a big move. the game has a fair amount of strategy to it.
It can feel a bit repetitive at times though, and I feel like it doesn’t work as well if the other player isn’t that into it or hasn’t thought up some strategy, but I suppose all tug of war games probably need that to make them work.
I’m a huge fan of childrens books illustrators and I don’t know if a bunch of games use these artists from this field as much as they should. The art really stands out in this small box and makes a short game an absolute joy
Firstly, the game is very confusing to set up and play. The instructions are not clear, and the gameplay is very convoluted. It takes a long time to understand the rules and how to play the game, which makes it frustrating to get started.
Moreover, the gameplay is very slow and boring. The game lacks excitement and thrill, and the strategy is very limited. There are not enough interesting decisions to make, and the game feels repetitive after a few rounds.
Additionally, the components of the game are of poor quality. The game board is flimsy, and the cards are not durable enough to withstand frequent use. The artwork on the cards is also very unappealing and lacks creativity.
Furthermore, the price of IELLO: Royal Visit, Strategy Board Game is too high for the poor quality and uninteresting gameplay. I feel like I wasted my money on a game that is not worth the price.
Overall, I would not recommend IELLO: Royal Visit, Strategy Board Game to anyone. The confusing setup, slow and boring gameplay, poor quality components, unappealing artwork, high price, and lack of creativity make it a complete waste of money. If you're looking for a strategy board game, I would suggest looking for a more interesting and engaging option.
Top reviews from other countries
En cuanto a componentes se nota la calidad que siempre distingue a Iello, no me puedo quejar de nada, los meeples son geniales, el arte en las cartas es muy bueno.
Materiali stupendi, design fantastico, plancia tessile (che ogni tanto andrebbe apprettata e stirata per bene). Per muovere le figure si usano, indovinate un po', combinazioni di carte. A Knizia questa meccanica di avanzare giocando carte proprio non gli esce dalla testa. Chissà se si lanciavano dadi e si sceglieva la combinazione più efficace, lasciando i dadi rimanenti all'avversario?
Ogni modo, un gioco intrigante dove ogni mossa deve essere ben studiata, usando appunto le carte e svariate combinazioni a tua favore, e le mosse speciali, e riuscire a muovere il re verso il tuo capo del percorso, o castello, per vincere.
Il problema è che se non si osa un po' si rischia di spostare le pedine avanti e indietro all'infinito... e a lungo andare questo continuo spremere le meningi (e le carte) logora un po'....
Esistono due giochi simili con plancia bidirezionale: Jekyll Vs Hyde e un altro a tema fantascienza, di cui non ricordo il nome.