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Gloomhaven, Award-Winning Strategy Board Game, For 1 to 4 Players, 60 to 120 Minute Play Time, For Ages 14 and up

4.8 4.8 out of 5 stars 6,722 ratings

To see product details, add this item to your cart. You can always remove it later.
Brand Cephalofair Games
Material Cardboard
Theme Fantasy
Genre Strategy
Number of Players 4

About this item

  • Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn
  • This is a game with a persistent and changing world that is ideally played over many game sessions
  • For 1-4 Players. Ages 14+
  • 60-120 minute playing time
  • Euro-inspired tactical combat in an evolving campaign

Product information

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Cephalofair

Cephalofair Games: Gloomhaven, Award-Winning Strategy Board Game, For 1 to 4 Players, 60 to 120 Minute Play Time, For Ages 14 and up


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Product Description

Gloomhaven is a game of Euro-inspired tactical combat board game in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a Choose Your Own Adventure book.


From the manufacturer

gloomhaven:game:base:cephalofair

Gloomhaven

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.

Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round.

Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat

  • For 1-4 players
  • 60-120 minute playing time
  • A game of euro-inspired tactical combat in a persistent world of shifting motives

What's in the box

  • Gloomhaven Game
  • Looking for specific info?

    Customer reviews

    4.8 out of 5 stars
    4.8 out of 5
    6,722 global ratings

    Customers say

    Customers like the quality, value, content and character variety of the board game. They mention that it's an amazing, interesting, fun and engaging game that delivers a fantastic tabletop game experience. They also appreciate the difficulty, and versatility. However, some customers have different opinions on complexity level, and size.

    AI-generated from the text of customer reviews

    597 customers mention497 positive100 negative

    Customers like the quality of the game. They mention it's an amazing, interesting, and fun game. The gameplay is satisfying, and the mechanics make it a must-play for tabletop enthusiasts.

    "...There is the perfect amount of luck involved, with misses and critical hits being rare and really having an impact on the game state, but not..." Read more

    "...While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete...." Read more

    "...- Speaking of QoL, the game has a lot of quality of life to make the game flow much smoother and to keep track of everything going on...." Read more

    "...The city events are randomized and they supply an interesting story of something happening in the city that allows you and your group to make a..." Read more

    137 customers mention118 positive19 negative

    Customers like the value of the board game. They say it's worth the money, time, and effort. They also say it has a good payoff and has weighing tradeoffs.

    "...if I'll finish it, I may lose interest eventually, but it's been worth every penny for the time I've put in...." Read more

    "...This is definitely worth getting and will make a huge hit to your gaming nights! A more detailed breakdown is below...." Read more

    "...Definitely getting your money's worth (I put myself into more debt buying it, and I don't regret a single penny)-..." Read more

    "...As far as value goes, the time played to cost ratio is outstanding...." Read more

    63 customers mention48 positive15 negative

    Customers like the variety of characters in the board game. They mention that the characters are unique, have a light fantasy theme, and can continue playing the same ones they started with. They appreciate the beautiful figurines and the variety in scenarios. They also mention that it has a unique character retirement system that adds an evolving narrative. Customers also mention the game has fun characters and addictive gameplay.

    "...The game comes with 17 playable characters, but you only start with 6...." Read more

    "...Also there are 6 characters to choose from starting out so if someone doesn't like the character they picked right off the bat, then they can easily..." Read more

    "...There are oodles of character classes (many of which you "unlock" through gameplay), miniatures for each class, and cards for days on end...." Read more

    "...There's not as much "Role-Playing" as other RPGs, but there are a handful of decision making encounters in cities and on the road where you can..." Read more

    63 customers mention63 positive0 negative

    Customers find the content of the board game to be immersive, well thought out, and full of lovingly detailed things. They also say the game is in-depth, obsessive, and easy to learn. As a result, the adventures feel fresh and interesting, with plenty of decisions. Customers also mention that the town and scenarios make it feel like a genuine adventure.

    "...to show areas you've unlocked and cards you've enhanced is bizarrely satisfying...." Read more

    "...it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough...." Read more

    "...Easy to setup once you get all of your pieces organized- Very detailed and visually appealing (if you like dark fantasy)-..." Read more

    "...It’s interesting enough for my partner and I to enjoy it too...." Read more

    56 customers mention47 positive9 negative

    Customers like the difficulty of the board game. They mention that the plethora of scenarios and choose your own path main gameplay makes the game insanely deep. They also say the game is endless in quests, and surprisingly easy to play on a technical level. They find the game to be like an interactive choose your adventure game, with random scenario generators. They say the customization options for your character are exciting, and the scenarios are different from each other.

    "...There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs...." Read more

    "...The city events are randomized and they supply an interesting story of something happening in the city that allows you and your group to make a..." Read more

    "...-hour campaign (in segmentable chunks), and there are even random scenario generators so you can continue to play even once you've completed the..." Read more

    "...There's also loads of customization options for your character...." Read more

    46 customers mention42 positive4 negative

    Customers find the board game versatile, with fun characters, strategic gameplay, and challenging tactical card driven combat. They describe it as an excellent tactical fantasy game with incredible depth. They say the combat is clever and engaging, and the game combines strategy, fantasy, and role playing. Customers also mention that the strategic card action system with varying choices keeps them engaged in critical situations.

    "...And the core gameplay mechanics are excellent, packing strategy into every decision...." Read more

    "...Which allows you to add new, more powerful cards to your hand...." Read more

    "Pros:- Endless content and replayability- Requires a lot of strategy, synergy, communication with team, and understanding your class..." Read more

    "...This creates a very strategic playstyle in where you only use your powerful "lost" cards sparingly when you absolutely need them. I love it...." Read more

    248 customers mention104 positive144 negative

    Customers are mixed about the complexity level of the board game. Some mention that it's not easy to learn, but it pays off immensely. Others say that it is complicated, intimidating, and hard to start.

    "...That is, after the first few missions. The second scenario in particular is brutal, and I would advise almost everybody to play it on easy unless..." Read more

    "...Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough...." Read more

    "...Cons: 1 - hard to start. This game is really hard to start playing. Lots of bits. Lots of extras needed or desirable (see below). 50-page rule book...." Read more

    "...Comes with EVERYTHING you need to play (besides pencils)- Easy to setup once you get all of your pieces organized-..." Read more

    55 customers mention26 positive29 negative

    Customers are mixed about the size of the board game. Some mention it's huge, takes up lots of table space, and is worth every cent. However, others say that it requires a lot of space and helps if you have a dedicated group. The storage for the game isn't amazing, and one of the miniature boxes held the wrong miniature, leaving you with a duplicate.

    "...It just takes up a LOT of space when you want to play, to be able to spread the baggies out to easily grab what you need, set up the scenario and..." Read more

    "...What I wasn't prepared for with this game was the sheer size of the game itself...." Read more

    "...Storage is also an issue - there is so much stuff that fitting it all in the box it came in can pose a challenge..." Read more

    "...The volume of stuff packed into this massive box is impressive...." Read more

    This game is absolutely wonderful!
    5 Stars
    This game is absolutely wonderful!
    Long Story short: This game is absolutely wonderful! This (according to many board game review sites) is set to be the top game of 2017, and I 100% recommend getting yourself a copy, though it will likely be difficult/take some time. Its definitely a HOT selling item and I was lucky enough to pre-order mine a month ago before other folks started seeing it listed on Amazon. This is definitely worth getting and will make a huge hit to your gaming nights! A more detailed breakdown is below.(Note relating to pictures: The game does NOT come with painted miniatures. As I enjoy paining them, I did so, but my wife and I played several games before they were painted without any issues/confusion. They just look cooler/it's more immersive in my opinion when they are painted.)Legacy Mechanics: (A legacy game is a game that does not reset from one playthrough to another. But rather, like reading a story, each game played builds on the next, in an overall 100+ hour 'campaign'. Note unlike other campaign/legacy games, this does not require a single playgroup, but rather you can start a new party with just about anyone, anytime, and you just 'drop' into your already existing world to plunder dungeons and kill baddies) The game comes with 17 playable characters, but you only start with 6. As you play through the game you 'unlock' new characters/races/classes to play as. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. As Gloomhaven levels up, new items become available to purchase, and any new characters can start their quests at higher levels. As you play through, and eventually retire characters, you will gain additional permanent 'stat' boosts that apply to all your characters going forward. Like many other Legacy game this game includes a bunch of sealed envelopes, unlockables, and high quality stickers, that go on the area map, as well as on character cards. UNLIKE many legacy games, I feel like this can easily be played through again, without having to buy another copy of the game. You don’t need to rip up cards or anything in this game, and other than the character card upgrades, the experience wouldn’t necessarily be ruined by having all the locations already on the map. I imagine it would be like playing Skyrim a second time through; less surprises, but allows you to fully explore character/class types you didn’t previously and allows you to take separate paths than you took the first time.Story: Don't worry, I won’t spoil anything. The game has tons of missions (90+). You start with just one, but similar to all those RPG video games we love, you begin unlocking more and more. Then pretty soon you find yourself with branching and interweaving stories. Some have consequences that have an impacts on others. For example, will you go and work for this shady contact you meet who is obviously up to no good? Or will you take up a mission to hunt down and kill the shady contact, preventing them from unleashing havoc. Whatever choice you make, it 'locks off' other missions; you can't work for someone if you brought their head to the city guard ;) Of course you can always enter "casual mode" and play through these missions, its your game afterall, but I personally won’t be doing this until I complete the full game a month or so down the line.Map: The game comes with a wonderful looking board map of Gloomhaven's surrounding area. Overall the map is fairly blank to start with, and you begin the game by applying a sticker in a specific location, representing the available missions you can travel to. While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete.Gameplay: This is a semi-cooperative game. Overall each character has a personal goal (the reason why they choose to risk their lives fighting monsters) that they are trying to achieve. After you achieve this your character retires from the game (though you can start a new character with the same class) and you unlock various things, including new characters. Of course using team work to assist each other and actually beat dungeons is essential, overall you are trying to complete your own goals while others are simultaneously doing theirs. When you aren't visiting town/traveling you will be spending a vast majority of the game delving into dungeons, crypts, forest encampments, ancient temples, etc. (You know, all the classics!) Setup/tile placement is VERY similar to games like Decent or Shadows of Brimstone. However there are NO dice in this game, not 1! Instead, movement/combat is performed via playing from a hand of cards. You begin every dungeon with a set amount of maximum cards (~10). And each round you play 2 cards, performing 2 actions (typically a move type action and one that centers around attacks of some sort). After this the cards go to your discard pile, and can be recovered via a rest action. However, when you rest (as well as take damage) you begin to 'lose' cards for the rest of the scenario. After you have completely run out of cards, your character becomes exhausted and can no longer participate in the rest of the scenario. So the trick is performing your actions in the most efficient way possible so that you can complete the dungeon before running out of cards. For every attack, you will also draw a card from your 'attack modifier deck', which is the element of randomness in this game. You begin with a preset amount of cards that add/subtract (+2 damage, -1 damage, etc) the amount of damage you deal, but this deck can be altered via leveling up.Setting: The game does a bit of a unique twist on the dungeon crawler genre. While still taking place location-wise in the sorta medieval magic laced location setting, It does away with elves, dwarves, goblins and the other classic tropes, to give you a unique world that FEELS very Tolkien-esk but at the same time gives you a VERY fresh look. Starting characters/races include the Vermling (a humanoid mouse/cat type creature), Humans (of course), an Orchid (mage creatures that are somewhat reminiscent of Asari from Mass Effect), Quatryls (small creatures that are great with mechanical machinations), Saavas (sorta rock men/monsters), and Inox (horned bigfoot with a sword). Not sure what is in store for characters I have yet to unlock, but overall just feels far more fresh and unique than the standards we are all used to in these sorts of games.Leveling up: What would an RPG be without leveling up your character?! As you gain experience you will be able to level up your character. Which allows you to add new, more powerful cards to your hand. You are also allowed to modify your 'attack modifier deck' so that it can become more powerful or add new abilities that can synergize with your team/other cards. And of course, there are tons of items/gear that can be purchased/found to further augment/beef up your character. (I just found a sweet necromancer ring that summons a skeleton!)Components: Components in this game are wonderful. AND you get so freakin much! The huge box (see picture next to gallon water jug) weighs over 20 pounds (NOT an exaggeration) and comes with tons of stuff, not to mention a wonderful in-box insert that keeps most of the cards/components fairly organized (GREAT design). All playable characters comes with miniatures that are extremely detailed. I am having a blast painting them if you are into that. All monsters have cardboard standees. But don't let that turn you off, the artwork on them is top notch and it really doesn't detract from gameplay/immersion. Each character comes with their own unique hand of cards to use/upgrades to be added. Hundreds of cards (both the small type and magic sized ones). Really can't make a single complaint about anything component-wise.Difficulty: As the game is cooperative, playthroughs are not a cakewalk and do take some thinking. That being said, the game sets monster difficulty based on an equation determined by your average character level. This can further be adjusted to play the scenario on "easy" or "hard" which affects gold & xp collected. The game doesn't mention this, but I personally say you should start your first few scenarios playing under easy mode, both to get the hang of the game mechanics and so you can get gold to buy gear and such. Otherwise you may find yourself getting stomped around for a bit.I would put this game in a moderate level when it comes to ‘heaviness’ of rules. Definitely NOT something your 6 year old would be able to play. But if you can ‘get’ how to play other dungeon crawling games, you won’t have any issues with this.Rules: The game has a wonderfully set up/thought out rule book. Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough. After our first couple of sessions (as is typical with these moderately heavy games) we got down the mechanics and no longer/rarely needed to actually consult the rulebook. It is refreshing to find a game with very little holes within the rules which require house-ruling specific circumstances due to ambiguity.Final Thoughts: Wow! What a great game! My wife and I can't get enough of it and we have only started to scratch the surface of it. After several play sessions (at least 15 hours of gameplay) we are still just as entranced as when we first started, and it is only getting better as we level up. We still haven't retired any characters (expect probably at least 10 dungeons before you retire, though this is just a wild guess, and depending on your personal mission, may take longer/shorter), though I am getting close. The game feels a lot like a first play through of those ‘classic’ video game RPGs (Elder Scrolls, Dragonage, Witcher, etc) There is just this massive world, all for the exploring. And you quickly find yourself with tons of choices of what to do, what story arcs to explore, etc. There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs. My wife and I are always eager to get off on the next mission and the 'choose your own adventure' style of play is very unique, especially when it comes to board games. The game has many unique concepts that I hope future games incorporate.Shadows of Brimstone, I absolutely LOVE YOU, but sorry, won’t be playing you for a few months while I obsess over my new found love; Gloomhaven.
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    Top reviews from the United States

    Reviewed in the United States on April 29, 2019
    2 people found this helpful
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    Reviewed in the United States on February 19, 2017
    Customer image
    5.0 out of 5 stars This game is absolutely wonderful!
    Reviewed in the United States on February 19, 2017
    Long Story short: This game is absolutely wonderful! This (according to many board game review sites) is set to be the top game of 2017, and I 100% recommend getting yourself a copy, though it will likely be difficult/take some time. Its definitely a HOT selling item and I was lucky enough to pre-order mine a month ago before other folks started seeing it listed on Amazon. This is definitely worth getting and will make a huge hit to your gaming nights! A more detailed breakdown is below.
    (Note relating to pictures: The game does NOT come with painted miniatures. As I enjoy paining them, I did so, but my wife and I played several games before they were painted without any issues/confusion. They just look cooler/it's more immersive in my opinion when they are painted.)

    Legacy Mechanics: (A legacy game is a game that does not reset from one playthrough to another. But rather, like reading a story, each game played builds on the next, in an overall 100+ hour 'campaign'. Note unlike other campaign/legacy games, this does not require a single playgroup, but rather you can start a new party with just about anyone, anytime, and you just 'drop' into your already existing world to plunder dungeons and kill baddies) The game comes with 17 playable characters, but you only start with 6. As you play through the game you 'unlock' new characters/races/classes to play as. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. As Gloomhaven levels up, new items become available to purchase, and any new characters can start their quests at higher levels. As you play through, and eventually retire characters, you will gain additional permanent 'stat' boosts that apply to all your characters going forward. Like many other Legacy game this game includes a bunch of sealed envelopes, unlockables, and high quality stickers, that go on the area map, as well as on character cards. UNLIKE many legacy games, I feel like this can easily be played through again, without having to buy another copy of the game. You don’t need to rip up cards or anything in this game, and other than the character card upgrades, the experience wouldn’t necessarily be ruined by having all the locations already on the map. I imagine it would be like playing Skyrim a second time through; less surprises, but allows you to fully explore character/class types you didn’t previously and allows you to take separate paths than you took the first time.

    Story: Don't worry, I won’t spoil anything. The game has tons of missions (90+). You start with just one, but similar to all those RPG video games we love, you begin unlocking more and more. Then pretty soon you find yourself with branching and interweaving stories. Some have consequences that have an impacts on others. For example, will you go and work for this shady contact you meet who is obviously up to no good? Or will you take up a mission to hunt down and kill the shady contact, preventing them from unleashing havoc. Whatever choice you make, it 'locks off' other missions; you can't work for someone if you brought their head to the city guard ;) Of course you can always enter "casual mode" and play through these missions, its your game afterall, but I personally won’t be doing this until I complete the full game a month or so down the line.

    Map: The game comes with a wonderful looking board map of Gloomhaven's surrounding area. Overall the map is fairly blank to start with, and you begin the game by applying a sticker in a specific location, representing the available missions you can travel to. While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete.

    Gameplay: This is a semi-cooperative game. Overall each character has a personal goal (the reason why they choose to risk their lives fighting monsters) that they are trying to achieve. After you achieve this your character retires from the game (though you can start a new character with the same class) and you unlock various things, including new characters. Of course using team work to assist each other and actually beat dungeons is essential, overall you are trying to complete your own goals while others are simultaneously doing theirs. When you aren't visiting town/traveling you will be spending a vast majority of the game delving into dungeons, crypts, forest encampments, ancient temples, etc. (You know, all the classics!) Setup/tile placement is VERY similar to games like Decent or Shadows of Brimstone. However there are NO dice in this game, not 1! Instead, movement/combat is performed via playing from a hand of cards. You begin every dungeon with a set amount of maximum cards (~10). And each round you play 2 cards, performing 2 actions (typically a move type action and one that centers around attacks of some sort). After this the cards go to your discard pile, and can be recovered via a rest action. However, when you rest (as well as take damage) you begin to 'lose' cards for the rest of the scenario. After you have completely run out of cards, your character becomes exhausted and can no longer participate in the rest of the scenario. So the trick is performing your actions in the most efficient way possible so that you can complete the dungeon before running out of cards. For every attack, you will also draw a card from your 'attack modifier deck', which is the element of randomness in this game. You begin with a preset amount of cards that add/subtract (+2 damage, -1 damage, etc) the amount of damage you deal, but this deck can be altered via leveling up.

    Setting: The game does a bit of a unique twist on the dungeon crawler genre. While still taking place location-wise in the sorta medieval magic laced location setting, It does away with elves, dwarves, goblins and the other classic tropes, to give you a unique world that FEELS very Tolkien-esk but at the same time gives you a VERY fresh look. Starting characters/races include the Vermling (a humanoid mouse/cat type creature), Humans (of course), an Orchid (mage creatures that are somewhat reminiscent of Asari from Mass Effect), Quatryls (small creatures that are great with mechanical machinations), Saavas (sorta rock men/monsters), and Inox (horned bigfoot with a sword). Not sure what is in store for characters I have yet to unlock, but overall just feels far more fresh and unique than the standards we are all used to in these sorts of games.

    Leveling up: What would an RPG be without leveling up your character?! As you gain experience you will be able to level up your character. Which allows you to add new, more powerful cards to your hand. You are also allowed to modify your 'attack modifier deck' so that it can become more powerful or add new abilities that can synergize with your team/other cards. And of course, there are tons of items/gear that can be purchased/found to further augment/beef up your character. (I just found a sweet necromancer ring that summons a skeleton!)

    Components: Components in this game are wonderful. AND you get so freakin much! The huge box (see picture next to gallon water jug) weighs over 20 pounds (NOT an exaggeration) and comes with tons of stuff, not to mention a wonderful in-box insert that keeps most of the cards/components fairly organized (GREAT design). All playable characters comes with miniatures that are extremely detailed. I am having a blast painting them if you are into that. All monsters have cardboard standees. But don't let that turn you off, the artwork on them is top notch and it really doesn't detract from gameplay/immersion. Each character comes with their own unique hand of cards to use/upgrades to be added. Hundreds of cards (both the small type and magic sized ones). Really can't make a single complaint about anything component-wise.

    Difficulty: As the game is cooperative, playthroughs are not a cakewalk and do take some thinking. That being said, the game sets monster difficulty based on an equation determined by your average character level. This can further be adjusted to play the scenario on "easy" or "hard" which affects gold & xp collected. The game doesn't mention this, but I personally say you should start your first few scenarios playing under easy mode, both to get the hang of the game mechanics and so you can get gold to buy gear and such. Otherwise you may find yourself getting stomped around for a bit.
    I would put this game in a moderate level when it comes to ‘heaviness’ of rules. Definitely NOT something your 6 year old would be able to play. But if you can ‘get’ how to play other dungeon crawling games, you won’t have any issues with this.

    Rules: The game has a wonderfully set up/thought out rule book. Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough. After our first couple of sessions (as is typical with these moderately heavy games) we got down the mechanics and no longer/rarely needed to actually consult the rulebook. It is refreshing to find a game with very little holes within the rules which require house-ruling specific circumstances due to ambiguity.

    Final Thoughts: Wow! What a great game! My wife and I can't get enough of it and we have only started to scratch the surface of it. After several play sessions (at least 15 hours of gameplay) we are still just as entranced as when we first started, and it is only getting better as we level up. We still haven't retired any characters (expect probably at least 10 dungeons before you retire, though this is just a wild guess, and depending on your personal mission, may take longer/shorter), though I am getting close. The game feels a lot like a first play through of those ‘classic’ video game RPGs (Elder Scrolls, Dragonage, Witcher, etc) There is just this massive world, all for the exploring. And you quickly find yourself with tons of choices of what to do, what story arcs to explore, etc. There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs. My wife and I are always eager to get off on the next mission and the 'choose your own adventure' style of play is very unique, especially when it comes to board games. The game has many unique concepts that I hope future games incorporate.
    Shadows of Brimstone, I absolutely LOVE YOU, but sorry, won’t be playing you for a few months while I obsess over my new found love; Gloomhaven.
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    1,113 people found this helpful
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    Top reviews from other countries

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    GrayH
    5.0 out of 5 stars Best game, but be prepared
    Reviewed in Canada on August 2, 2021
    16 people found this helpful
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    Gabriele F.
    5.0 out of 5 stars Amazing board game
    Reviewed in the United Kingdom on August 16, 2022
    One person found this helpful
    Report
    knootewoot
    5.0 out of 5 stars Perfect boardgame
    Reviewed in the Netherlands on June 27, 2022
    2 people found this helpful
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    R. T. Pascalis
    5.0 out of 5 stars De lo mejor en juegos de mesa "Legacy" en los últimos años!
    Reviewed in Mexico on October 14, 2019
    22 people found this helpful
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    Oz NSW
    5.0 out of 5 stars Great game!
    Reviewed in Australia on June 22, 2023