Buy new:
-37% $15.79
FREE delivery Monday, May 20 on orders shipped by Amazon over $35
Ships from: Amazon
Sold by: RAINBOW TRADE
$15.79 with 37 percent savings
List Price: $25.00

The List Price is the suggested retail price of a new product as provided by a manufacturer, supplier, or seller. Except for books, Amazon will display a List Price if the product was purchased by customers on Amazon or offered by other retailers at or above the List Price in at least the past 90 days. List prices may not necessarily reflect the product's prevailing market price.
Learn more
Get Fast, Free Shipping with Amazon Prime FREE Returns
FREE delivery Monday, May 20 on orders shipped by Amazon over $35
Only 1 left in stock - order soon.
$$15.79 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$15.79
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon
Ships from
Amazon
Sold by
Sold by
Returns
30-day easy returns
30-day easy returns
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Returns
30-day easy returns
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
$14.14
Get Fast, Free Shipping with Amazon Prime FREE Returns
Book shows significant wear but is still a good reading copy. Cover and pages are in tact but may show creases, tears, water damage, handwriting, underlining, or highlighting. Supplemental items such as access codes and CDs not guaranteed. Guaranteed Delivery Direct From Amazon Warehousing! Book shows significant wear but is still a good reading copy. Cover and pages are in tact but may show creases, tears, water damage, handwriting, underlining, or highlighting. Supplemental items such as access codes and CDs not guaranteed. Guaranteed Delivery Direct From Amazon Warehousing! See less
FREE delivery Monday, May 20 on orders shipped by Amazon over $35
Only 1 left in stock - order soon.
$$15.79 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$15.79
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Access codes and supplements are not guaranteed with used items.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Something went wrong. Please try your request again later.

Plowing the Dark: A Novel Hardcover – June 2, 2000

4.0 4.0 out of 5 stars 89 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$15.79","priceAmount":15.79,"currencySymbol":"$","integerValue":"15","decimalSeparator":".","fractionalValue":"79","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"P3Pqr%2BvyZd9tr3v2%2FdR2OInlUjAAWDji30AmLS70pS4YEAm3qi8PfwOKpOG%2BSG3NUBAO50PYZrRZsN640wXezDfXFlfRgXjIxz2V19BZIteZFMXWXXtKEYTWuxmK7VI4uFVXSrklegQm13CqAOnRmjgLuMopUwOtvXTvOf5p%2Bg0XRIhPOLf3hZd3%2B6UjtfPr","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}, {"displayPrice":"$14.14","priceAmount":14.14,"currencySymbol":"$","integerValue":"14","decimalSeparator":".","fractionalValue":"14","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"P3Pqr%2BvyZd9tr3v2%2FdR2OInlUjAAWDjimHSpkyudzs%2FX67%2FRCli2k9D4EgVGWRiYNV49X0YoKV8Mq99lB5Y0ZSYlebmtGLjCeZKY8Q%2Bkqd58k7DxrGeByXaqmIOiI9FJiQWd1uoGe1MCOVGYbM6DRo9wtFtRnFMH3HKz0wF4zwL68t44oOi%2BVa18C2e7YpbT","locale":"en-US","buyingOptionType":"USED","aapiBuyingOptionIndex":1}]}

Purchase options and add-ons

A dazzling new novel by the author of Galatea 2.2 and Gain

In a digital laboratory on the shores of Puget Sound, a band of virtual-reality researchers races to complete the Cavern, an empty white room that can become a jungle, a painting, or a vast Byzantine cathedral. In a war-torn Mediterranean city, an American is held hostage, chained to a radiator in another empty white room. What can possibly join these two remote places? Only the shared imagination, a room that these people unwittingly build in common, where they are all about to meet.

Adie Klarpol, a skilled but disillusioned artist, comes back to life, revived by the thrill of working with cutting-edge technology. Against the collapse of Cold War empires and the fall of the Berlin Wall, she retreats dangerously into the cyber-realities she has been hired to create. On the other side of the globe, Taimur Martin, an English teacher recovering from a failed love affair, is picked up off the streets in Beirut by Islamic fundamentalists and held in solitary captivity.

A mesmerizing fiction that explores the imagination's power to both destroy and save,
Plowing the Dark recasts the rules of the novel and stands as Richard Powers's most daring work to date.
Read more Read less

Amazon First Reads | Editors' picks at exclusive prices

Editorial Reviews

Amazon.com Review

No one who enjoyed Richard Powers's remarkable breakthrough novel, Galatea 2.2, will be surprised that he has returned to the richly promising realm of cyber-invention, one of our age's few remaining frontiers and a siren call to restless intellects. In Plowing the Dark, an old friend recruits a disillusioned New York artist named Adie Klarpol to work on "the Cavern." TeraSys, a Seattle-based company, is building this virtual environment at great expense in the hope that it will lower its enormous tax liability as well as, in the long run, provide the template for all such virtual playrooms. "Millions of dollars of funding," Adie's friend Steve tells her when she arrives on the job, "and nobody around this dump can draw worth squat." Suitably impressed by the Cavern's programming, and slowly absorbing its dazzling capacity to project vivid and convincing illusions, she sets herself the task of creating a faithful 3-D version of Rousseau's Dream. Her painstaking efforts in the Realization Lab are aided by a host of supporting characters, one of whom, Spider Lim, proves so sensitive that he gets a bruise from bumping into one of Adie's virtual tree branches. And when the central female figure appears among the foliage, Lim is irresistibly drawn in, marveling that their first successful leaf, twirling in the Cavern darkness, had led to this--this pale, lentil body turning in his mind's dark. This scapular profile, these tow-line braids. Her hips fell somewhere on the Limaçon of Pascal. The squares of her breasts' abscissas and ordinates summed to an integer. This was the math of women, a field he'd given up studying, female equations whose complexities had long ago surpassed his ability to differentiate. Powers's lush language corresponds to Adie's vision of Rousseau's jungle, and in turn to Rousseau's own ecstatic vision. Yet there is also something elegiac in the author's lavish descriptions of the Cavern's miracles, as if he were offering a late, last flowering of words before the cultural ascendancy of the image. Great, quotable chunks weight every page. Even readers fond of extravagant prose may find Powers's verbal persistence wearying, though it argues that there are still contradictions and subtleties of mind that no image can track. --Regina Marler

From Publishers Weekly

A groundbreaking literary novelist and MacArthur "genius" grant winner, Powers (Galatea 2.2; Gain; The Gold Bug Variations) takes on virtual reality, global migration, prolonged heartbreak, the end of the Cold War and the nature and purpose of art in his ambitious and dazzling seventh book. Like most of Powers's previous works, this novel weaves together two sets of characters. One comprises artists and programmers at the Cavern, a pioneering virtual-reality project sponsored by a Microsoftesque company. As college students in the early 1970s, painter Adie Klarpol, writer Steve Spiegel and composer Ted Zimmerman shared a house, an art scene, a complex erotic entanglement and a sense of limitless potential. When the novel opens, it's the mid-'80s, and Steve is a programmer: he convinces Adie to flee New York City and commercial art for Washington State and the Cavern. We follow Adie as she learns about new media and about her new, multiethnic colleagues, each with his or her own emotional problems. As Adie and Steve rediscover high art and each other, both must return to the charismatic Ted and his painful fate. Powers's other plot concerns Taimur Martin, an American teacher taken hostage in Beirut. Taimur spends most of the novel in captivity, thrown back on memory and imagination: his harrowing second-person narration transforms outward monotony into inward drama, building up to some of Powers's best writing to date. Powers's fans love his gorgeous, allusive (if sometimes florid) prose, and his digressions into the sciences; both features, largely missing from Gain, re-emerge here to spectacular effect. Taimur's life and Adie's link up only thematically--they never meet; instead, Powers's dramatic prose and his intellectual reach makes their symbolic connection more than enough to propel the novel toward its moving close. (June)
Copyright 2000 Reed Business Information, Inc.

Product details

  • Publisher ‏ : ‎ Farrar, Straus and Giroux; First Edition (June 2, 2000)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 415 pages
  • ISBN-10 ‏ : ‎ 0374234612
  • ISBN-13 ‏ : ‎ 978-0374234614
  • Item Weight ‏ : ‎ 1.6 pounds
  • Dimensions ‏ : ‎ 6.25 x 1.25 x 9.25 inches
  • Customer Reviews:
    4.0 4.0 out of 5 stars 89 ratings

About the author

Follow authors to get new release updates, plus improved recommendations.
Richard Powers
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Discover more of the author’s books, see similar authors, read author blogs and more

Customer reviews

4 out of 5 stars
4 out of 5
89 global ratings

Top reviews from the United States

Reviewed in the United States on December 19, 2020
This guy isn't everyone's cuppa, but if you like his style and approach nobody does it better.
Reviewed in the United States on June 5, 2007
There's something about Powers' "Plowing the Dark" that is both richly compelling and emotionally distant. Like geniuses of all eras, Powers can't help but keep his patrons at arm's length, if for no other reason than because his sumptuous prose lacks enough inlets for interpretation. This is, without a doubt, a brilliant book. But is it good?

It could be argued that I'm simply not smart enough to get how good it really is, and I wouldn't debate that. I will say I'm smart enough to see what a luxuriant virtuoso the man is. The story interweaves via rich, vertiginous artistry the plight of a group of virtual reality engineers in Seattle with the much more serious plight of an American hostage in the war-torn Middle East. Powers' writing is uncannily lustrous, lending even the most innocuous of subjects (crayons or potted plants) a drenching layer of curious import, and making out of the truly menacing (beatings, kidnappings, ambiguous political upheavals) something clean and transient.

Although I liked "Plowing the Dark," I'll readily admit I didn't fully get the whole thing, either. For the first time since my heady college days I found myself re-reading and re-reading entire passages in a book, simply because the meaning was too tightly sown to penetrate. I could see Powers' forest just fine (it's hard not to), but I never got a clear picture of some of its trees. There's really not much to the heart of the book, and Powers understandably spends only a few (slightly sentimental) moments dissecting that heart. The real interest here is in the rest of the story's body, the fibrous nerves, the semi-solids of its life force, the ingrown hairs, crooked scars, and open pores of every character and nuance surrounding its steadily beating core.

As such, much of the book feels a bit repetitive, and even unnecessary. "Ah, but when has art ever been necessary?" asks Powers, over and over again. And each time, it seems like he has a different answer. Since over half of the book concerns an artist (Adie Klarpol) who is working with some nerdy technoids on the VR room, the book has a lot to say on the function of art, but the truest (most potent) answer comes at the conclusion of the work, the final moments of the hostage's story, the novel's denoument a depiction of one of the simplest and most profound kinds of art.

In spite of Powers' elegance and the book's beauty, the whole thing is a bit long-winded. And although I applaud his effort to spin together the two contrasting storylines, I also have to say it doesn't really work. At its most crucial moment, when Adie Klarpol and the hostage find their life lines intersecting, Powers becomes his most obtuse. Perhaps he was simply worried that the almost magical realism of the moment might not jive with either the digitally fabricated realism of the one story or the painfully true realism of the other. In any case, the moment doesn't work, and its failure is as evident in the nuts and bolts of the plot as it is in the breezy and incomprehensible writing used to describe it.

Even with this kind of error soiling the story, the book is still an amazing read, a tribute to the time-tested struggle of imagination versus concrete experience. Just as Adie and company string their ones and zeros into an approximation of man's ugliest worlds and most gorgeous fantasies, so does Powers string together hopes and despairs into something that is amazing to read, even if it's not nearly as easy to understand.
9 people found this helpful
Report
Reviewed in the United States on November 2, 2022
Two distinct unrelated stories in this book. The second one should have been a different book. The first one forces the reader to work too hard to get at what could be a more interesting and accessible story. Excessive word use. As an editor I would have cut about half of them, excessive descriptions, excessive wandering off subject, obscure references attempt to shame a less well read reader. The endings offer no closure.
The writer has talent, but needs more self control of his keyboard fingers and a better editor.
Reviewed in the United States on August 9, 2016
One of the best books I have ever read. It's about the intersection of Art, Reality and Computer Programming, amazingly..
4 people found this helpful
Report
Reviewed in the United States on August 17, 2014
I don't know if I can ever explain this book well.
It was hard to read but I couldn't put it down.
I thought I knew the characters but then there were others. Sometimes I could picture the setting and other times it was more alien than any at novel.
Many have said Richard Powers is brilliant that doesn't seem to be a good enough description of his writing.
Thank you for writing this.
4 people found this helpful
Report
Reviewed in the United States on March 25, 2015
Superb. Powers use of language is hypnotic.
One person found this helpful
Report
Reviewed in the United States on January 24, 2021
Maybe it will eventually be engaging. I won’t find out..
Reviewed in the United States on November 19, 2007
An eclectic group of computer programmers are brought together in Seattle to form the Reality Laboratory division of technology giant TeraSys. Their objective: to experiment with and develop virtual reality software in an unfettered, free form research environment. More or less concurrently, a young American man of mixed Arab-American descent, happily teaching in Beirut, is kidnapped and held hostage by a militant Islamic resistance group. From this seemingly unconnected starting point, Richard Powers traces parallel arcs of technology development, terrorism as a political tool, and the meaning of being human as these two separate scenarios finally merge in a mystical, quasi-religious revelation that brings to mind nothing so much as the fabulous angelic visitations from ANGELS IN AMERICA.

Central to PLOWING THE DARK are its two main characters. Adie Klarpol is a once-aspiring artist who has settled for doing commercial art and design work in New York; Taimur Martin is the idealistic young Arab-American who leaves the States (and his girlfriend Gwen) to teach English in Lebanon and becomes an easy mark for kidnapping by members of the militant group Sacred Conflict. Adie is enticed to the Seattle suburbs and the Realization Lab by her ex-boyfriend and college mate Stevie Spiegel, and in her own way, Adie gradually becomes as much a captive of the addictive power of the VR room the Realization Lab folks call "the Cavern" as Taimur has become under the callous but watchful eyes of his radical captors. Each is a sort of hostage, each forced to create their own form of virtual reality in order to exist as humans. As Powers writes, "Every life held in its hands a bit of charcoal stick pressed from the ashes of the first campfire."

There is inevitably a connection between the world of art as co-opted (or partially replaced?) by virtual technology and the world of terrorism, and that link presents itself in the form of military application. As we now know so well, the differences between war games on an Xbox or PlayStation and the laser-guided smart bombs seen on CNN is vanishingly small. Picasso warns us of this perversion of artistic creation in the book's epigram page when he refers to the camoflage painting of military equipment, and Powers repeatedly reaches out to the period's current events (Tiananmen Square, the fall of the Berlin Wall, Kosovo) to remind us of those connections.

Throughout the novel, Powers riffs on the very notion of artistic creation. Adie is recruited into the Realization Lab for her artistic background and immediately sets about creating virtual reality "rooms" built from such classics as Rousseau's "The Dream" and Van Gogh's "Room at Arles." Her former husband Ted Zimmerman, a genius slowly wasting away from MS, struggles to create his life's symphonic masterpiece using synthesized music. Stevie and Ted revel in their memories of college when they could immerse themselves in classical music and poetry and hold off-campus soirees at the commune-style residence they pet named Mahler Haus. Taimur Martin, locked in a titanic struggle to maintain his sanity, creates entire life scenes and books in his head when he's not entertaining himself trying to form a circus act with cockroaches, relive his relationship with Gwen, the girl he left behind in the States, or absorbing the entire Koran a few sentences at a time.

The artistic question at the core of this book is embodied in the William Butler Yeats poem "Sailing to Byzantium." Powers offers his first clues to this before Page 1, citing lines from Auden's poem "In Memory of W.B. Yeats." Spiegel first falls headlong in love, and first decides to abandon his civil engineering studies for a poetry major, when he hears Adie reciting lines from the final stanza of Yeats's poem. Those lines, "Once out of nature I shall never take/My bodily form from any natural thing," foreshadow events to come in Adie's adult life. Twice later in the book, Powers draws upon the poem's opening line, "That is no country for old men." Byzantium also figures hugely not only in Taimur Martin's hostage situation but in Adie's decision for her ultimate virtual reality demonstration. Beneath these surface cross referents lie, of course, Yeats's ultimate question in "Sailing." Is the true hope of man, and his life's inspiration, the monuments he creates - the buildings, the art, the music, the literature? Are these the tools by which humanity can conquer death? And if this be so, what becomes of these devices and their power in an age of copying, sampling, synthesizing, and virtualizing? How to resolve this "sacred conflict?"

Finally, one cannot fail in reviewing Richard Powers to remark on the sheer poetry of his prose. To read Powers is to luxuriate under a natural Hawaiian waterfull of words and images and metaphors, to bathe oneself in the beauty of language crafted by a master. Every page glistens, every description sparkles, words careen about the page and off of each other like supercharged molecules. Read PLOWING THE DARK for its story and theme, or just read it for the pleasure of its craft.
6 people found this helpful
Report

Top reviews from other countries

Herman Norford
4.0 out of 5 stars An Intriguing Novel of Ideas
Reviewed in the United Kingdom on December 20, 2013
Read a novel that is dense and difficult to understand and one could easily rationalise any lack of understanding by calling it a novel of ideas. As a result of this over use of the concept, notions of the novel of ideas have fast become a cliché. However, because of the issues raised in the novel, Richard Powers' Plowing the Dark is nothing less than a novel of ideas, perhaps one could even take a step further and call the book a novel of abstract ideas.

Take a bunch of geek-like characters, place them in an IT company, TeraSys, in Silicon Valley, give them the funding to work on a virtual reality project - called the Cavern, have as author of a story underpinning this mix, Richard Powers and immediately you would realise that you are in for a mesmerising, intellectual journey. To make things even more interesting imagine having a parallel story with a kidnapped character, Taimur Martin, incarcerated in a dungeon thousand of miles away from the setting of the main story and you could be forgiven for broaching the novel with trepidation. Powers have two protagonists for the two stories and they are effectively trying to escape from former lives. Taimur is escaping from a defunct relationship, and Adie Klarpol is escaping a New York where she had experienced "bumping into a groper ... with each of his hands cupping one of her defenceless breast". Furthermore, lodged in among the two narratives are miniature portraits of a range characters working on the Cavern project. In brief, a number of characters come together to build a virtual reality chamber called the Cavern. The conceptual starting point of the Cavern is drawn from Henri Rousseau's painting The Dream.

Mr Powers has taken the age old saying: art imitating life and reversed it. In Plowing The Dark what we have is life imitating art. Powers does this by using the painting Rousseau's Dream to allow his main character Adie Klarpol to use IT to create a virtual garden of Eden from the painting. In one scene, Powers tells us that Adie: "stepped into this dream, recalling herself to things long forgotten, the way one remembered one's body after a sustained illness". In another scene Adie takes, "a friend, Stevie on a tour. They slowed in front of a couple, knotted together under the vines".

One of Powers purpose in this novel of ideas is to explore the role of the artist in society, the purpose of art, if any, and the ethical boundaries beyond which the artist should not thread. Following a discussion between two characters about a photograph of someone who appeared to have committed suicide by jumping from a window, Powers questions whether it was appropriate to take the photograph. He comments on one of the characters moral disgust about the technique and subject matter that produced the photograph. "Adie could only stare. Stare at the ungodly, omnipotent technique. Stare at the obscene subject matter, painted here as if it were the heart of tranquil eternity". The same theme occurs in the story of Taimur Martin, kidnapped somewhere in Beiruit. As Taimur crave for books to stimulate in mind, one of his down trodden kidnappers tells him: "In this world, books are not even a luxury. They are an obscene irrelevance".

Another idea that Powers explores in the novel is the relationship between reality and the imagination. The story alludes to and perhaps draws upon Plato's cave analogy. Indeed it provides a connection between the two stories. By having the action of one story played out in a virtual reality setting and the other in a dungeon, Powers asks us to consider how in new and extreme situations we would deal with what is real and how we would draw on our imagination to anchor us in the reality of our situation.

The novel's narrative is highly intertextual; it proceeds by means of references and allusion to other works of art and significant cultural events. Along with a style that was vague and esoteric, the intertextual narrative made for a difficult read. Plowing The Dark is a novel that I could only take in small doses. It demands high levels of concentration, it requires the reader to bring some knowledge of high art to the reading, and the reader must be able to grasp at least some of the narrative allusions in order to understand and appreciate it.

I found neither of the stories gripping but what kept me engaged was a sort of intellectual exercise in trying to work out the ideas Powers were exploring. If you like reading the novel of ideas then you will find Plowing The Dark very interesting. If you are looking for a gripping story with character development and a familiar setting then you will be disappointed. I struggled about whether to award 3 or 4 stars to the novel but decided to give it 4 stars because as a work of artistic imagination and creation the novel is perhaps second to none.
4 people found this helpful
Report