Standing screen display size | 3.5 Inches |
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Wireless Type | Bluetooth |
Average Battery Life (in hours) | 15 Hours |
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Samsung Hmd Odyssey Windows Mixed Reality Headset with 2 Wireless Controllers (XE800ZAA-HC1US)
Brand | SAMSUNG |
Color | Clear |
Special Feature | Microphone Included |
Connectivity Technology | Wireless |
Included Components | Controller; HMD Odyssey; cable |
Compatible Devices | Notebook Odyssey |
Specific Uses For Product | Microphone |
Age Range (Description) | Adult |
Operating System | Windows |
Field Of View | 360 Degrees |
About this item
- Premium built in AKG headphones won’t shake loose during gameplay. With rich 360 degree spatial sound, you can hear when someone’s sneaking up on you and detect clues about what’s around you.
- Any mixed reality badge headset is compatible. Any of the windows mixed reality badged motion controllers are compatible. PC compatible game pad or mouse/ keyboard will work too.The only mixed reality headset to Feature an integrated microphone array. Built directly into the headset, the array reduces noise so you can communicate clearly and interact with Cortana
- Imagine the Thrill of VR combined with a phenomenal sense of presence. With Windows mixed reality, you can Escape to a world of immersive, exhilarating experiences
- Windows Mixed Reality requires a compatible Windows 10 PC and headset, plus the Windows 10 Fall Creators Update
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This Item Samsung Hmd Odyssey Windows Mixed Reality Headset with 2 Wireless Controllers (XE800ZAA-HC1US) | Recommendations | dummy | dummy | |
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Price | Currently unavailable. | $269.00$269.00 | $475.00$475.00 | $349.99$349.99 |
Delivery | — | Get it Mar 26 - 28 | — | Get it Mar 28 - Apr 4 |
Customer Ratings | ||||
Comfort | 3.8 | 4.4 | — | — |
Battery life | — | 4.3 | — | 3.8 |
Sold By | — | Jay and Joy | Dog Arts Japan | RockyStone Electronics |
platform | windows, windows 10 | oculus, oculus rift, oculus quest 2 | android | windows, windows 10 |
compatible devices | Notebook Odyssey | Personal Computer | スマートフォン | Personal Computer |
weight | 1.42 pounds | 1.83 pounds | — | 6 pounds |
display size | 3.5 inches | 1 inches | — | 2 inches |
display type | — | LCD | — | LCD |
operating system | Windows | Quest 2 | Android | Windows 10 |
connectivity tech | Wireless | — | USB | Bluetooth, USB, HDMI, Auxiliary |
connector type | wireless | — | 2.5,usb-c | hdmi |
controller type | Windows | Touchpad Control | Button Control | Remote Control, Button Control |
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Product information
Technical Details
Brand | SAMSUNG |
---|---|
Item model number | XE800ZAA-HC1US |
Hardware Platform | PC |
Operating System | Windows |
Item Weight | 1.42 pounds |
Product Dimensions | 7.95 x 4.37 x 5.18 inches |
Item Dimensions LxWxH | 7.95 x 4.37 x 5.18 inches |
Color | Clear |
Batteries | 2 AA batteries required. (included) |
Department | Gaming |
Manufacturer | Samsung HI |
ASIN | B078K2S122 |
Is Discontinued By Manufacturer | No |
Date First Available | December 21, 2017 |
Additional Information
Customer Reviews |
3.9 out of 5 stars |
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Product Description
Victorious gaming adventures await with the new Samsung hmd Odyssey. Get dropped into virtual worlds and battlegrounds created by Windows mixed reality. Talk to friends and move with freedom, surrounded by Vivid graphics and 360-degree spatial sound. With easy setup and a comfortable fit, it’s all about the game. Battle comfortably - Get more into the game with a comfort-fit headset that adjusts to your facial contours so you can focus on making the win. Use the dual controller to make natural movements and gestures. Easily adjust the IPD wheel to align the display according to your pupil distance so your view is optimally clear.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the image quality and quality of the virtual reality headset. For example, they mention that it's high-resolution, easy on the eyes, and has a 90Hz refresh rate. That said, opinions are mixed on tracking, comfort, and performance.
AI-generated from the text of customer reviews
Customers like the quality of the virtual reality headset. They mention that it is an excellent product, with a high resolution and a wide viewing angle. The build-in headphones are good enough, and the sound quality is nice. Some say that the headset is the best they have used and that the build- in headphones are adequate. Overall, most are satisfied with the quality and value of the product.
"...The Odyssey headphones are adequate and I don't need to worry about my expensive headphones falling off my head as I look all over the place, so..." Read more
"Excellent product, the highest resolution, the widest viewing angle, the tracking is not bad, although it does not reach the quality of the Oculus..." Read more
"...the antenna, the controllers paired & connected great, and were rock-solid...." Read more
"...Does this headset have its kinks? Definitely. But overall it is well-polished and worthy of 5 stars." Read more
Customers like the image quality of the virtual reality headset. They mention that it has a high-resolution screen and is easy on the eyes. Some say that the resolution improvement is significant, but perhaps less than a major improvement. Overall, customers are satisfied with the quality and performance of the product.
"...PROS: • Resolution improvement is significant, but perhaps less than a major improvement..." Read more
"...In watching moves or pictures, the OLED screens are simply better than the plain LCD screens in the Rift. Big points to Samsung...." Read more
"...Screens/lenses: it has a higher resolution than the Rift and Vive (it’s equal to the Vive Pro), and that’s critical for some games with small text..." Read more
"...The screen is amazing. It is high resolution 90FPS at 90htz refresh rate. Colors are fantastic and the blacks and pitch black...." Read more
Customers find the virtual reality headset easy to use. They mention it's much easier to setup, pair, and get to work. They also say it'll just get in and play.
"...• AA Controller batteries: super easy to throw a new set of batteries in when needed. No worries of battery degradation over time...." Read more
"...Audio: it has built-in headphones which once again makes it easy to just get in and play...." Read more
"...Ease of setup that I can bring it to parities and introduce more people into VR. 2) Physical IPD adjustment 3) Built in headphones...." Read more
"...Setup was an absolute breeze. I used the WMR Portal Checkup to make sure my system met the requirements...." Read more
Customers like the sound quality of the virtual reality headset. They mention that it has good sound, positional audio, and a built-in mic.
"...• Headphone positioning: they sound fine, but getting them properly positioned on your ear is a bit tricky & ultimately might be a little off...." Read more
"...features not available on any other WMR or VR headset, such as volume control, diopter control (how far apart your eyes are) with a larger range..." Read more
"...When it work it looks fantastic and the headphone sound good and you really get a sense of depth and immersion while you are playing but with it..." Read more
"...The built-in mic is actually good. I hopped into Discord and played PayDay 2 VR with them and they forgot I was in VR...." Read more
Customers like the color of the virtual reality headset. They say it has better colors and contrast, and is neat to look at. They also say the headset is gorgeous and has great visuals. Customers also mention that the OLED screens provide much deeper blacks and richer colors than the LCD.
"...It is high resolution 90FPS at 90htz refresh rate. Colors are fantastic and the blacks and pitch black...." Read more
"...OLED also has better contrast and color compared to LCD on other WMR headsets...." Read more
"...You get a decent looking box with things well enough protected to keep them safe...." Read more
"...and Vive, which surprised me based on its weight, but the design just works so much nicer and I can wear it for hours at a time...." Read more
Customers are mixed about the tracking of the virtual reality headset. Some mention that it has good tracking, while others say that it's not perfect. They say that the sensor tracking is limited to a 90-degree arc in front of them and that it loses tracking of their hands.
"...Yes, Lighthouse & the Vive do provide excellent tracking, but it comes at a premium that is hard to justify with all the other "pros" of the..." Read more
"...You'll lose a bit of tracking accuracy for anything around the peripherals of your vision, but it's not the worst thing ever...." Read more
"...The internal cameras register your environment amazingly well, even in a room with just a single lamp in the middle of the night...." Read more
"...Even in the light the tracking is worse than Oculus. I tried to play some games with my nephew, him using the Oculus and me using the Odyssey...." Read more
Customers are mixed about the comfort of the virtual reality headset. Some mention that it's very comfortable, with a crown style head mount and non-absorbent padding. They say the controllers are more ergonomic than the Vive wands. However, others say that it is hands down the most uncomfortable, with the headband becoming painful over time. They also say the comfortable fit is extremely different from person to person.
"...• Controllers are more ergonomic than the Vive wands, likely almost matching the Oculus Touch..." Read more
"...THAT SAID, I do find them quite comfortable to use, the tracking (which disappears about the same place as your vision does) has rarely affected my..." Read more
"...but I found that after an hour or so of continuous play, my face would start to get sore and I'd develop a headache...." Read more
"...Tightening band for fit.Slightly larger area for glasses than Rift, but still not enough for larger glasses...." Read more
Customers are mixed about the performance of the virtual reality headset. Some mention that it works well, while others say that it's impossible to get it to work with steam. The headset plays all Steam VR games very well, and is great to use. However, some customers report issues with the controls and the headset not staying on their head.
"...They work well for anything that should be more of a wand or handle, though.Sound: Honestly, both systems do really well in this regard...." Read more
"...with Vive or Rift optimized games and is really just great to use...." Read more
"...I played one game where you draw a bow string and it did not work very well, I could not fully draw back the bow string because your controllers..." Read more
"...It opens up games from all platforms and they all work very well.Conclusion:..." Read more
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* NO EXTERNAL ANYTHING. No lighthouses, no camera sensors, nothing you have to take with you and set up before you can plug yourself in (except the computer obviously!). The internal cameras register your environment amazingly well, even in a room with just a single lamp in the middle of the night. That means that if you are going to be most frequently using your device in a general living space where cables strewn about and black cameras/boxes in the corners would be unsightly and/or inconvenient to set up and take down each time, this is the perfect alternative. And for taking your VR experiences on the go, there is simply no contest. I really can’t emphasize enough how important this one difference in implementation is for my ability to use and enjoy VR. Oculus and Valve are going to have to play catchup in this regard.
Alright, on to the other stuff:
Comfort: largely subjective, but I prefer this over my Rift. While the Rift technically is lighter, this device distributes the majority of the weight onto the stiff crown component which means that most of the weight is across your head while the faceplate itself puts on much less pressure. The Rift largely stays put by being squeezed against your face which can get uncomfortable and can make it more wobbly (since all of the weight is at the front). Also, the padding on this is much softer than the foam on the Rift, which means that it’s better able to be fully flush against your face. But people have varied opinions on this overall. (Side note: since it’s fake leather instead of foam, it doesn’t absorb liquid, which means that it’s easy to use an alcohol-free antibacterial wipe on it after each play through to keep it clean unlike the Rift and Vive which will suck up the sweat. Eww.)
Screens/lenses: it has a higher resolution than the Rift and Vive (it’s equal to the Vive Pro), and that’s critical for some games with small text (Elite: Dangerous benefits hugely). People say it has a higher “sweet spot” (the range of clarity from the center of the lens) but I can’t strongly tell. Also, people say it has fewer “god rays” than the Rift, but I have noticed an equally strong “reverse god rays” which takes the lights from the fringe and diffuses it toward the center which can be equally annoying. It has a hardware-adjustable IPD setting (inter-pupillary distance, basically how spread apart your eyes are), and that elevates it above the rest of the Windows Mixed Devices family (the Rift and Vive both have it too).
Audio: it has built-in headphones which once again makes it easy to just get in and play. They’re not amazing, I wish the bass were stronger, but I’m definitely satisfied. The Rift has this too, the Vive does not (without buying the separate deluxe head strap), and none of the other Windows Mixed Devices do either.
Controllers: this is the one significant downside. There is no getting around the fact that the Rift’s controllers reign supreme in pretty much every way over every other VR device. These are larger, less ergonomic, and have a limited tracking range comparatively. THAT SAID, I do find them quite comfortable to use, the tracking (which disappears about the same place as your vision does) has rarely affected my ability to enjoy my experience in any meaningful way, and the inclusion of both a trackpad and a joystick allows easier interoperability with Vive or Rift optimized games and is really just great to use. They could definitely be better, but unless you know what you’re missing out on and are really looking for the flaws, you’ll be satisfied.
Buying this device was a risk for me, but I took it because I was frustrated by how much the Rift was gathering dust because my inability to give it a designated and permanent play space meant that the hassle of setting up the cameras each time I wanted to play was just not worth it. That problem is completely gone now, and I can go from “I want to play” to “I’m playing!” In under 30 seconds with no setup whatsoever. That is absolutely critical and makes this hands-down the best VR device available today. I’m so glad I tried this out, and I strongly recommend giving it a go yourself!
I thought I would give this a try and not disappointed at all. With Amazon you are able to return things fairly easy so I thought I would give it a shot. The packaging is not best looking like Oculus, but much better than the Pimax. You get a decent looking box with things well enough protected to keep them safe. It's not as well packaged as Oculus, and feels like less thought went into that portion. That is okay though but with the idea of it being more portable you would think they would do something better. Either way you buy it for the experience. It took me a few minutes to set it up. Windows sees it right away and you have to have Bluetooth for the controllers to work. That was the only part that took a bit because I had to enable Bluetooth first. Then the controllers getting synced up was the most time spent setting it up. The button is at the bottom of the battery tray which the directions didn't really stand out on where that was at first. It's funny when they don't write something but give you a large picture and your lost... Either way after that I had to download one program from steam (windows mixed reality) and it was ready to go.
My first impression was about the contrast. It's so much more than Oculus ever was. It's like going from something that has a gray gradient over it to clarity. This could be from the screen door or the monitors themselves. Either way its a huge difference in contrast and no real screen door to be seen. The game I mostly play is Project Cars 2 and it was so much more clear. Setting this up also cleared out my graphic settings. Everything was set back to low and it was still more clear than anything I have seen in Oculus. The only down side to this is that I see more jittering, sort of like ghosting but its jumpy. I don't know if that's frames dropping or something else. I have played with super sampling and graphic settings from low to high and it always seems to be about the same amount. The real irony is that loading the performance tools it looks like the cpu is the bottleneck and not my card. I didn't see my card ever go into the red which seems odd. I set the super sampling up to 1.4 and it seemed to smooth out which is the opposite of what I would expect. Either way I also tried Assetto Corsa and it was so clear and smooth. It was more smooth than Project Cars 2. I have not played this for the room experience so I can't say that I would like the controllers or not. I can't say what it will play and won't of Oculus games either. It seems steam has a way to get games to run but who knows from game to game if you will have the support you would get with Oculus and HTC. If you are looking for the best seated experience however this might be it for sim racing.
Just for reference I have a 1080 ti graphic card, 16 gigs of ram, i7 7700 cpu and running a samsung 960 evo ssd. I was thinking of loading project cars 2 onto the ssd and see if that helps for the jumpiness. I have it minimized now but would like it a little smoother.
Reviewed in the United States on February 28, 2018
I thought I would give this a try and not disappointed at all. With Amazon you are able to return things fairly easy so I thought I would give it a shot. The packaging is not best looking like Oculus, but much better than the Pimax. You get a decent looking box with things well enough protected to keep them safe. It's not as well packaged as Oculus, and feels like less thought went into that portion. That is okay though but with the idea of it being more portable you would think they would do something better. Either way you buy it for the experience. It took me a few minutes to set it up. Windows sees it right away and you have to have Bluetooth for the controllers to work. That was the only part that took a bit because I had to enable Bluetooth first. Then the controllers getting synced up was the most time spent setting it up. The button is at the bottom of the battery tray which the directions didn't really stand out on where that was at first. It's funny when they don't write something but give you a large picture and your lost... Either way after that I had to download one program from steam (windows mixed reality) and it was ready to go.
My first impression was about the contrast. It's so much more than Oculus ever was. It's like going from something that has a gray gradient over it to clarity. This could be from the screen door or the monitors themselves. Either way its a huge difference in contrast and no real screen door to be seen. The game I mostly play is Project Cars 2 and it was so much more clear. Setting this up also cleared out my graphic settings. Everything was set back to low and it was still more clear than anything I have seen in Oculus. The only down side to this is that I see more jittering, sort of like ghosting but its jumpy. I don't know if that's frames dropping or something else. I have played with super sampling and graphic settings from low to high and it always seems to be about the same amount. The real irony is that loading the performance tools it looks like the cpu is the bottleneck and not my card. I didn't see my card ever go into the red which seems odd. I set the super sampling up to 1.4 and it seemed to smooth out which is the opposite of what I would expect. Either way I also tried Assetto Corsa and it was so clear and smooth. It was more smooth than Project Cars 2. I have not played this for the room experience so I can't say that I would like the controllers or not. I can't say what it will play and won't of Oculus games either. It seems steam has a way to get games to run but who knows from game to game if you will have the support you would get with Oculus and HTC. If you are looking for the best seated experience however this might be it for sim racing.
Just for reference I have a 1080 ti graphic card, 16 gigs of ram, i7 7700 cpu and running a samsung 960 evo ssd. I was thinking of loading project cars 2 onto the ssd and see if that helps for the jumpiness. I have it minimized now but would like it a little smoother.
Top reviews from other countries
La experiencia de estar dentro del juego es increible
La resoulucion de pantalla es muy buena
El tracking es casi perfecto
la sensacion de inmersión en vr es totalmente diferente de un monitor.
Los controles muy ergonómicos y cómodos (los del HTC vive me parecieron estorbosos cuando lo probé,ESO SI EL TRACKING DEL VIVE ES PER-FEC-TO )
CONTRAS :
La parte de la nariz del visor queda un tanto incómoda al usarlo ,parece que mejoró en el odyssey +
El visor se siente un poco pesado al principio despues ya no se nota.
Cosas a tomar en cuenta- Para que funcione como debe ser tienen que cumplir ciertos requisitos,los puedes checar googleando "windows mixed reality", pero lo que me di cuenta que no se menciona y es ALTAMENTE RECOMENDABLE TENER ES:
WINDOWS 10 VERSION PRO.
UN PUERTO PCI USB 3.0 (EN TEORIA EL VISOR FUNCIONA CON LOS PUERTOS usb3 DE LA MOTHERBOARD PERO EN LA PRACTICA NO ES ASI,al menos en mi caso).
Tener un monitor o tv conectado a la tarjeta grafica al mismo tiempo que el odyssey (si no es asi el visor se apaga)
DRIVERS DE TARJETA Y ACTUALIZACIONES DEL WINDOWS ACTUALIZADOS.
Después de probar vr es dificil regresar a un monitor,el odyssey no es perfecto pero no hay visor perfecto al día de hoy,tal vez en la 3a generacion de visores estaremos cerca de eso en unos 4 años... por ahora estoy muy contento con las odyssey.
Pros:
- Great display, deep blacks and less godrays than any competitor
- Sound is sufficient
- Superior microphone to competitors. It's integrated and works perfectly for a mid range mic. No popping/scratching
- All in one system, no need for 10 boxes and installing sensors all over the room
Cons:
- Cannot remove the headphones without DIY cutting wires or pulling the wire out to leave them hanging.
- Gets really hot in the eye space, all VR headsets have this issue, it needs to be solved (did not affect my review stars)
- Controllers use 2 AA batteries, each controller has like 15 or so LED lights (always on) so the headset can track it, vibration feedback, and the constant interaction with the buttons drains these batteries quick. ORDER 2800+ mAh a set of 8 and a recharger is a good side purchase with this. This brought my stars down as it's a nuisance that can easily be solved. Please see below
Some docking unit and dockable controllers as a seperate model would be great. I hope to see this available for this generation Odyssey
遠方の一点を凝視するレースシムでは遠方がボケる為、さらに高い解像度を期待して購入。
VIVE Proの選択もありましたが、価格が高額でVR2台体制でのCOOPプレイを体験したく(もう一式コントローラー必要)本製品を購入しました。
結果としては現状のGPU性能を考慮すると個人的にはレースシム用としては現在の最適解かと思います。
SDE、ゴッドレイが少なく、有機EL特有の高いコントラストも良好で、VIVEのHMD部分の正常進化といったところかと思います。
あまり期待していなかったコントローラーもVIVE比較では劣りますが通常のプレイには支障なく、VRでのCOOPプレイも楽しんでおります。
一点、メガネの使用は通常サイズのものは基本不可能だと思いますので、メガネ常用の方は気をつけてください。
日本での公式販売を期待します。