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IELLO: Welcome to The Dungeon, Push-Your-Luck Elements, Disappearing Equipment, Strategy Board Game, 30 Minute Game Play, 2 to 4 Players, Ages 10 and Up
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Purchase options and add-ons
Brand | IELLO |
Material | Cardboard |
Theme | Games |
Genre | Strategy |
Number of Players | 4 |
About this item
- 2-4 Players
- 30 minute playing time
- Beat the dungeon twice or be the last warrior standing to win the game
- Number of players: 4
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Product information
Product Dimensions | 5.9 x 3.9 x 1.5 inches |
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Item Weight | 8.4 ounces |
Country of Origin | USA |
ASIN | B00UQZGG3E |
Item model number | IEL51234 |
Manufacturer recommended age | 8 - 15 years |
Best Sellers Rank | #165,185 in Toys & Games (See Top 100 in Toys & Games) #991 in Standard Playing Card Decks #5,557 in Board Games (Toys & Games) |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | August 23, 2018 |
Language | English |
Manufacturer | Flat River Group |
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Product Description
IELLO's Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment. Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters. This push-your-luck dungeon delve tests your courage and shrewd choices. Beat the dungeon twice or be the last warrior standing to win the game.
From the manufacturer
Welcome to the Dungeon!
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This push-your-luck dungeon delve tests your courage and shrewd choices!IELLO's Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment. |
Contents:- 13 Monster Cards - 28 Tiles - 4 Player Aids - 8 Success Cards - 1 Rulebook |
You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn't had a chance to flee yet! To see who has the guts to enter, take turns setting aside equipment or adding monsters to the dungeon. Are you tough enough to hit the dungeon? Or will you let someone else go down -- and hope they stay down? |
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the fun, ease of use, size and value of the board game. For example, they mention it's a great game, it'll take up little space and is worth buying. Customers also like the difficulty. Opinions are mixed on quality.
AI-generated from the text of customer reviews
Customers find the game very fun, enjoyable, and great to play with friends. They also say it's great to plays with kids. Customers also mention that the game is most intense when there are two people left in the round. They appreciate the combination of a short playtime and a high level of both tactics and strategy.
"...one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn...." Read more
"...Both are of fine quality.Gameplay can be quite short... depending in part on who you are playing with...." Read more
"...It's pretty fun for a pretty simple game, and doesn't feel repetitive after playing it a few times. Great party game, or for a pic nic or beach hang." Read more
"...This game is most intense when there are two people left in the round and each turn could be the one someone has to run the dungeon...." Read more
Customers find the board game easy to use. They say it's a quick game, great for three or four players, and easy to learn. They also say it’s easy to explain, and has some layered strategies for experienced players.
"...The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in..." Read more
"...Players can be eliminated but the game time is very short." Read more
"...Overall I really like this as a quick and easy little game. I like the concept, the art, and how easy to learn it is...." Read more
"The game took about 15 min to properly learn, and once you do, it goes really fast...." Read more
Customers find the strategy fun to figure out, with a great amount of strategy. They also say the concept is interesting and has some layered strategies for seasoned players. Overall, customers describe the game as a good combination of strategy and luck, with deceptively complex rules.
"...The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual..." Read more
"...This one is slightly more complex because of the numerous equipment abilities and symbols on the monster cards...." Read more
"...Overall I really like this as a quick and easy little game. I like the concept, the art, and how easy to learn it is...." Read more
"...Another thing I really like about this game is how refined the game is; there are lots of games out there that feels "not-quite-finished,"..." Read more
Customers like the size of the board game. They mention it's a small, compact game that does not take up much playing space. Some say it'll be easy to carry around and is a perfect short game.
"...I was surprised to find a small bluffing component as well..." Read more
"...The material is of good quality. The game plays in a great space (short micro games). Just wasn't for us..." Read more
"...He bought it because of price and compact size (very packable for travel)...." Read more
"...Lots of replayability. Box is small and the game itself does not take up much playing space...." Read more
Customers find the value of the board game to be worth the cost. They also say it offers a lot of fun for the price.
"...Don't get me wrong, for the price and simplicity, its absolutely worth it. Definitely good for a quick hand or two...." Read more
"...This was a gift and a good buy." Read more
"...And the price is so good that you should just get it. Now. If you like bluffing mechanics, you’ll dig it." Read more
"fun game, great value. Good little opener or pallet cleanser game. Haven't introduced it to anyone who doesn't like it, really." Read more
Customers find the artwork very attractive, vibrant, and stunning. They also appreciate the minimalist design and fun artwork. Customers also mention that the components are nice, colorful, and nicely done.
"...The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it...." Read more
"...As far as the components go, they are really nice. Great artwork on the cards and tokens. Both are of fine quality...." Read more
"...With that said, I think it could be fun, and the art work is cool. The material is of good quality...." Read more
"...The artwork is excellent and the gameplay is unique enough to encourage repeat play. Game takes only about 10-15 minutes." Read more
Customers are mixed about the quality of the board game. Some mention that the art is gorgeous, the component quality and artwork are exceptionally fantastic, and the card stock is solid. However, others say that the game is boring, the structure isn't very engaging, and it's seemingly pointless.
"...The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of..." Read more
"...people I trust, but once I got it to the table, the experience was completely underwhelming...." Read more
"Fun push-your-luck micro game. Component quality and artwork are exceptionally fantastic...." Read more
"...Great artwork on the cards and tokens. Both are of fine quality...." Read more
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The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards.
The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight.
But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up.
The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next.
The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity?
The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon.
For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon."
I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
Reviewed in the United States on January 5, 2018
The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards.
The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight.
But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up.
The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next.
The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity?
The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon.
For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon."
I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
Going into the dungeon is basically flipping through all the enemy cards and comparing them to the hero's remaining equipment to see if he/she survives. You win by being the surviving hero a couple times, or by everyone else being a failing hero a couple times.
As far as the components go, they are really nice. Great artwork on the cards and tokens. Both are of fine quality.
Gameplay can be quite short... depending in part on who you are playing with. Similarly, difficulty also seems to be tied to who you're playing with as well... and I don't mean in terms of opponent skill. 😉 What I mean is, with fewer players it becomes quite easy to get through the dungeon. I feel like the game needed just a few more monster cards to bring up difficulty a hair more.
Overall I really like this as a quick and easy little game. I like the concept, the art, and how easy to learn it is.
In any case each attempt we ran through 3 and 4 rounds respectively, neither group has accepted my attempts to revisit.
With that said, I think it could be fun, and the art work is cool. The material is of good quality. The game plays in a great space (short micro games). Just wasn't for us...
Top reviews from other countries
Ho giocato coi miei figli, in famiglia e con gli amici... E' stato sempre un successo!
Yo creo que la persona que le dio 2 estrellas NO entendió la dinámica del juego. TODOS juegan con el mismo héroe. Es como si el héroe sufriera de personalidad múltiple (como si cada uno de los jugadores fuese una personalidad diferente del héroe).
Jugando de a 2 hay más control sobre el juego y se puede hacer jugadas más arriesgadas. De a 3 y sobretodo de a 4, son menos cartas las que uno le han tocado ver (lo cual no es malo, sólo hace al juego un poco más push-your-luck). Y sin embargo puedo decir que mis amigos estrategas han sacado el máximo partido a las 2 o 3 cartas que les ha tocado ver y nos han ganado cuando pensamos que era imposible.
Cada héroe tiene sus ventajas, y en realidad están bastante balanceados (mientras no les quiten las piezas los otros jugadores). Ningún personaje garantiza ganar al entrar al dungeon, especialmente si tus amables compañeros te han dejado sin juguetes.
Lo recomiendo para jugadores que ponen corazón y/o mente cuando juegan. Si tú o tus amigos juegan como si todo fuese un juego de azar, definitivamente NO les va a gustar.
Con que un miembro del grupo sepa inglés basta. El idioma no es muy necesario, salvo para leer el instructivo y explicar lo que hace cada objeto (como son 5 objetos por vez y uno o dos son de salud, los jugadores que no sepan inglés, lo memorizan rápido, y los íconos/ayuda visual y la guía de referencia rápida ayudan a ese proceso de memorización, realmente no implica esfuerzo).
Muy recomendable!