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Wizards of the Coast Dungeons and Dragons: Castle Ravenloft Board Game
Purchase options and add-ons
Brand | Wizards of the Coast |
Material | Multi |
Theme | Action |
Genre | GAMES & ACTIVITIES, Role Playing & Fantasy |
Number of Players | 1-5 |
About this item
- 1 to 5 player game
- 60 minutes to play
- Dungeon crawling action and terrifyingly fun quests
Frequently bought together
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Product information
Product Dimensions | 12.25 x 12.25 x 4.63 inches |
---|---|
Item Weight | 6.45 pounds |
Country of Origin | China |
ASIN | 0786955570 |
Item model number | 207790000WOC |
Manufacturer recommended age | 12 - 16 years |
Best Sellers Rank | #127,335 in Toys & Games (See Top 100 in Toys & Games) #4,085 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | September 21, 2010 |
Language | English |
Manufacturer | Wizards of the Coast |
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Product Description
Product Description
Dungeons and Dragons: Castle Ravenloft Board Game
From the Manufacturer
The master of Ravenloft is having guests for dinner—and you are invited.Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.Castle Ravenloft includes the following components: * 40 plastic heroes and monsters * 13 sheets of interlocking cardstock dungeon tiles * 200 encounter and treasure cards * Rulebook * Scenario book * 20-sided die.
Important information
Safety Information
Small Parts - Choking Hazard
Legal Disclaimer
WARNING! WARNING! CHOKING HAZARD -- Small parts. Not for children under 3 yrs of age. ****************************************** Manufacturer recommends this product for children/adults that are 13 years of age and up. ******************************************
From the manufacturer
Who We Are
We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.
Our games seek to harness the boundless energy and imagination of our players. In every pursuit our mission is to inspire a lifetime love of games.
What's in the box
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Super High Quality Board Game! Also Very Fun!
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game fun, awesome, and great for family. They also appreciate the quality monster and player miniatures, which are sturdy and durable. They describe the difficulty level as challenging in a good way. Customers also appreciate that the game has good replay value. They are happy with size, appearance, and cooperativeness. However, some customers have mixed opinions on ease of use.
AI-generated from the text of customer reviews
Customers find the game fun, awesome, and a great tabletop adventure. They say it's great for families and those who don't want to roleplay. They also mention that the game has several adventures in the stock game and can be mixed with other games in the set. Customers also say that the story is great and allows them to create their own adventures.
"...Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability...." Read more
"...Ravenloft plays smooth and easy, especially for younger players...." Read more
"...It's like some other reviewers have mentioned, it's a great game to sit down and play for an hour or two and is simple enough for people who have..." Read more
"...Overall, it's a fantastic game that's fun for everyone, and is a great on-ramp to more open ended DnD sets in the future. I'm very satisfied!" Read more
Customers like the quality of the board game. They say the monster and player miniatures are of good quality, nicely crafted, and sturdy. They also say the combat is solid and moves at a good clip. Customers also say that the game is great, easy to play, and great for beginners and veterans alike. They mention that it maintains all the essential elements of D&D with monsters, heroes, traps, and treasures.
"...Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here...." Read more
"...It plays as a simplified version that is perfect for introducing new players to the series and game play style...." Read more
"...Sure, they look good and the quality is stellar, BUT newer is not always better." Read more
"...They interlock in only one way and are very durable. You'll wonder how other game companies can get away with more flimsy stock...." Read more
Customers find the game challenging in a good way. They say the game is complex, but not too complex. They appreciate the different quests at different difficulties, which makes the game interesting and fun. Customers also mention that the game has 13 adventures to be completed, and each takes a few hours to finish. They also say it's an action-packed adventure with great quality minis.
"...For Castle Ravenloft, while it's extremely challenging, it's more basic and to the point than the others and all you really need to concentrate on..." Read more
"...to think this is how 4e DND was ideally meant to be played, with clear objectives, original adventures, miniatures and tiles...." Read more
"...It is very exciting when that happens and it always seems close no matter what. The role playing element is very light...." Read more
"...my adult gaming friends--even the ones that play D&D. The game is simply too repetitive.3. No campaign mode...." Read more
Customers find the board game well worth the price, with 43 miniatures and good replay value for 1 to 5 players. They say it has good production values and good detail for the price. Overall, customers say it's a good product.
"...The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session...." Read more
"......" Read more
"...are probably the best feature of the game and may be worth the entire price of the game given how expensive miniatures are these days.3...." Read more
"...to D&D than the D&D Red Box Starter Set and it is a better bang for your buck. I know that seems unlikely, but hear me out...." Read more
Customers like the size of the board game. For example, they mention the miniatures are awesome, detailed, and cool. They also appreciate the variety of different colors and dungeon tiles. Overall, most are happy with the size and quality of the product.
"...The game comes with miniatures to help with this, little statues for all the players and monsters...." Read more
"...rather than individual paint schemes because the miniatures can be easily retrieved from a pile and placed onto a tile...." Read more
"...For the price, you get quite a few miniatures...." Read more
"...The game comes with a bunch of highly detailed miniatures that are begging to be painted but are wonderful as they are...." Read more
Customers like the appearance of the board game. They say the board looks neat, has great detailed artwork and production, and the figures are cool. They also say the artwork and quality of the pieces are fantastic, sturdy, and very similar to the images on the cards. They paint up very nicely, and have great miniatures.
"...have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw...." Read more
"...Sure, they look good and the quality is stellar, BUT newer is not always better." Read more
"...The artwork and quality of the pieces is fantastic...." Read more
"...2. The miniatures are very good for the price point and look great...." Read more
Customers find the board game cooperative and exciting. They say it's a great take on Dungeons and Dragons in board game form. They also mention the game is fast, fun, and exciting, with a 20-sided dice, cards, and a modular and random game board. They mention that the game includes additional adventures that can be found online to extend the life of the game. They find the monsters fun, but the encounter cards make the game tough at times. Overall, customers say the game has adventure ideas that can help extend the game's life.
"...Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no..." Read more
"...The game is cooperative, so your friend can make the to-hit roll on your guy...." Read more
"I have been playing D&D games for years, and this captures the fun of a cooperative dungeon crawl without the need for a DM...." Read more
"...The game does not allow for easy victory. There were a couple of cliffhanger "endings" where we thought we had it locked up, only to lose!..." Read more
Customers are mixed about the ease of use. Some mention it's a fairly easy game to learn, with simple rules. They also say the rules are relatively intuitive and approachable. However, other customers say the game is confusing to understand and takes a little time to learn. The instructions manual does not answer every question, and the rules do require a bit of thought.
"...It has 2 scenarios specific for this, but it is not so complicated that you can not play 2 heroes at once either...." Read more
"...Wizards doesn't fool around here.The rules are simple and you will learn it in no time...." Read more
"...The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work...." Read more
"...it's a great game to sit down and play for an hour or two and is simple enough for people who have never touched this kind of stuff to pick up and..." Read more
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Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D.
-Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems.
Why I love the D&D Adventure Systems:
Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic.
Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....]
address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd.
The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us.
They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion.
All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2.
The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session.
Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there.
Possible Cons:
I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue....
The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it.
The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:)
Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play.
There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective.
So:
If you want "real" D&D, then you may be more satisfied finding a group and getting involved.
If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you.
Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
It has 13 different scenarios which are like individual games within it. They all come together to form a complete story. You and your band of heroes are trying to protect the town of Bavoria and defeat the lord vampire Strahd. The game is played on a board that grows as you journey the dungeon and is randomized so even playing the same scenario should provide a different experience.
In a regular turn you move, explore a new area, fight some monsters and then bring new monsters into the game. There are traps, different environment hazards, and treasure and items to collect and help you out.
The game at its core is a story. It has decent combat and the way it handles monsters keeps the game at a decent pace and does not allow it to lull or slow down. But the theme and the story are what drives you. In the last game my wife and I had to find a alter in the dungeon and recover a holy artifact and then escape. The game has a prepared reading to set the mood, and then another once you find the alter. It gets you into the game and makes that quest unique even though you are doing the same thing as in others. If you gloss over the stuff like this and just focus on moving and rolling dice you may not enjoy this game. You have to get into your roles and use your imagination just like in a real game of Dungeons and Dragons.
The game comes with miniatures to help with this, little statues for all the players and monsters. They are not painted, but the details are pretty good and it is easy to distinguish between them. There are also tons of tokens for monitoring your life, as well as pretty much anything else the game does. At first it seems overwhelming but it becomes second nature after only a few turns.
I have enjoyed this game so far, it works very well as a single player game also which is a plus. It has 2 scenarios specific for this, but it is not so complicated that you can not play 2 heroes at once either. Each game lasts around a hour, and set up takes 10 minutes or so. I would recommend some card protectors as this game is card heavy. While everything is constructed well and appears very durable, a little extra protection never hurts.
There's a reason why Castle Ravenloft was the tabletop game of the year in 2010, as the others fell by the wayside. Sure, they look good and the quality is stellar, BUT newer is not always better.
Top reviews from other countries
Would (and will) purchase again!
Lo que más me a gustado del juego son las miniaturas y los componentes, que son de una gran calidad. Los puedes utilizar para partidas de rol y es una forma estupenda para introducirte en el mundo de D&D.
Lo que menos me ha gustado es que esté en ingles, pero es un inconveniente menor, porque como he comentado con la app del móvil o la tablet, se puede traducir sin ninguna dificultad si flojeas en inglés.
Hemos jugado las dos primeras aventuras y lo estamos disfrutando mucho.
Reviewed in Spain on March 3, 2022
Lo que más me a gustado del juego son las miniaturas y los componentes, que son de una gran calidad. Los puedes utilizar para partidas de rol y es una forma estupenda para introducirte en el mundo de D&D.
Lo que menos me ha gustado es que esté en ingles, pero es un inconveniente menor, porque como he comentado con la app del móvil o la tablet, se puede traducir sin ninguna dificultad si flojeas en inglés.
Hemos jugado las dos primeras aventuras y lo estamos disfrutando mucho.