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Tokyo Mirage Sessions #FE - Wii U Standard Edition
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About this item
- Slay like the mighty pop star you are
- A brand-new adventure inspired by Shin Megami Tensei and Fire Emblem
- Deep, energetic turn-based RPG by Atlus
- “T”; Teen w/ Fantasy Violence, Language, Suggestive Themes, and Use of Alcohol
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Product information
Computer Platform | Nintendo Wii U |
---|---|
ASIN | B01CKGI0TO |
Release date | June 24, 2016 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #39,412 in Video Games (See Top 100 in Video Games) #149 in Wii U Games |
Product Dimensions | 0.6 x 5.3 x 7.5 inches; 2.4 ounces |
Type of item | Video Game |
Rated | Teen |
Item model number | WUPPASEE |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Nintendo |
Date First Available | June 27, 2017 |
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Product Description
Slay monsters-and slay like a pop star-all at the same time, in this brand-new RPG from acclaimed developer Atlus. A sinister force from another dimension has invaded modern-day Tokyo, resulting in a fantastical barrage of style, fashion, music, and, of course, danger. So fight back-command your creative potential, save the world. And become a star.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game entertaining and challenging, with great music and a catchy soundtrack. They also appreciate the interesting and balanced combat mechanics. Customers also appreciate that the theme and visuals mesh well with the game. However, some customers are mixed on storyline and content.
AI-generated from the text of customer reviews
Customers find the game to be fun, phenomenal, and challenging. They also say the graphics and battle system are wonderfully addictive. Customers also say that the game has a very casual RPG feel, with good core RPG gameplay mechanics. They say the gameplay is solid and fully intact.
"...for your party members, additional abilities, and they're a lot of fun to do; it's definitely one of the best parts of the game...." Read more
"First, I have to address the censorship complaints. The gameplay is fully intact...." Read more
"...The game is great...borderline amazing. I'm not sure I've ever played an rpg where everything works like this game...." Read more
"...I would even say that this game is more lighthearted and goofy than the Persona games, even Persona 4...." Read more
Customers like the theme of the video game. They say it's beautiful, colorful, and easy on the eyes. They also appreciate the style and designs that mesh well with the game. Customers also mention that the game oozes charm and is everything an rpg fan could ever want.
"...The visuals are easy on the eyes; the style and designs mesh well with the game...." Read more
"...skills from their equipped mirages/weapons allowing for a good degree of customization. The game channels Persona more than Shin Megami...." Read more
"...This game oozes charm and is everything an rpg fan could ever want. I wasn't sure about the theme of the game from the start, but it's grown on me...." Read more
"...There's a lot of aspects I love - the eccentric characters, colorful artstyle, stylish music videos and the addictive battle system...." Read more
Customers find the characters likeable, endearing, and cute. They also say the abilities are highly customizable, and the side-stories and character development seem real. Overall, they say the game is great for fans of the Persona series.
"...Fire Emblems, let alone The side-quests are much more enjoyable and personable...." Read more
"...It also makes songs sung by characters more faithful than if they were converted to English and had the tone of certain words changed...." Read more
"...The characters work, the mirages work, the j-pop idol theme works, the dungeons work, and most importantly, the battle system works...." Read more
"...There's a lot of aspects I love - the eccentric characters, colorful artstyle, stylish music videos and the addictive battle system...." Read more
Customers find the music in the game great, catchy, and solid. They also say the VAs do a great job with the songs and they're really fun.
"...The rest of the songs you hear are good; they're not particularly memorable, but good nonetheless...." Read more
"...The soundtrack is also spot on and features songs and music videos. Unfortunately, all the voice acting is in Japanese...." Read more
"...I love the music so far and the battle system is turn based. Fans of both series will be quickly familiar with many of the references in game...." Read more
"...Sound is good. Songs are catchy enough to keep your interest. Japanese is spoken during game play with English text in the old chat boxes...." Read more
Customers find the combat in the game great, interesting, and deep. They also say the combat is balanced, giving plenty of experience, yen, and materials. Some say the game is funny with moderately challenging combat.
"...Ad-Lib Performances and Duo Attacks are great; Ad-Libs can be a huge help in tough battles and Duo Attacks are very powerful and really fun to..." Read more
"...If you want a funny game with moderately challenging combat and a unique take on RPG themes, I definitely recommend it." Read more
"...The battle mechanics are interesting, performed on a stage complete with an audience, and easy to pick up, with lots of visual cues to help you..." Read more
"...+ Able to switch party members during battle.+ Battles give plenty of exp, yen, and materials so you don't really need to grind often...." Read more
Customers are satisfied with the quality of the video game. They mention that it is a well-made, solid purchase that is surprisingly well-thought out.
"...pop culture, fire emblem, and shin megami tensei that seems surprisingly well though out...." Read more
"Beautiful, well made JRPG with a lot of personality...." Read more
"The story, although not everyone's cup of tea, is very well done...." Read more
"...are just enough tweaks to the Persona formula to make this a truly solid purchase that I wholeheartedly recommend." Read more
Customers have mixed opinions about the storyline. Some find it light-hearted, deep, and lovably goofy. They also say it's a stellar JRPG with a lot of heart. However, others say it’s nonsense at times, gimmicky, and not anything new.
"...The plot is serviceable; it's nice how the plot is focused on Fire Emblem, but it's not until you're fairly late into the game when that appears...." Read more
"...is truly interesting and heartwarming at times. What else can I say, I can't recommend this game enough...." Read more
"...The story is a bit silly, and not as engaging and heart warming or breaking as something like Persona 4, but it has a similar vibe and overall I..." Read more
"...I would even say that this game is more lighthearted and goofy than the Persona games, even Persona 4...." Read more
Customers are mixed about the content. Some find the game interesting and heartwarming at times, with a unique twist. They also say the combat is fluid, exciting, and challenging with fun mechanics to balance it out. However, others say the game is boring, lackluster, and lacks endgame content.
"...The rest of the songs you hear are good; they're not particularly memorable, but good nonetheless...." Read more
"...in their professions(while becoming more efficient battlers) is truly interesting and heartwarming at times...." Read more
"...enjoyed the game, but there was two elements that became extremely frustrating over time...." Read more
"...want a funny game with moderately challenging combat and a unique take on RPG themes, I definitely recommend it." Read more
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Tokyo Mirage Sessions is a fusion of Shin Megami Tensei gameplay in battles and dungeon exploration (the combat is closest to Strange Journey), Persona social links, and Fire Emblem characters, weapons, and the weapon triangle. The game takes place in Tokyo and everyone in this world has an ability, latent in most, called Performa that directly relates to someone's ability to be a performer. Otherworldly monsters called Mirages invade Tokyo to steal everyone's Performa. Your party members form bonds with Personas- I mean their Mirages in order to fight monsters. The Mirages are based on Fire Emblem characters (Akaneia characters; specifically Shadow Dragon and Awakening) such as Chrom, Caeda, Cain, Tharja, Virion, Draug, and Navarre. After completing the first dungeon, Itsuki and Tsubasa join their friend Touma in the performance company Fortuna Entertainment which helps its members find work in the industry and fights Mirages. The plot is serviceable; it's nice how the plot is focused on Fire Emblem, but it's not until you're fairly late into the game when that appears. Until then, it's go to a dungeon, fight Mirages, and slowly learn more about what they're trying to do. It's a very light-hearted story and that's not a bad thing at all. Even when the story gets more serious, tonally it's still a farcry from what you typically see in Shin Megami Tensei or most Fire Emblems, let alone The side-quests are much more enjoyable and personable. This is where you get character development for your party members, additional abilities, and they're a lot of fun to do; it's definitely one of the best parts of the game. The Wii U Gamepad also doubles as an in-game messenger where you get texts from party members about side-quests becoming available and their thoughts about what's happening; it's nothing major, but it's a kind of neat way to use the Gamepad.
The dungeons are what you'd expect out of SMT; long, branching paths with bonuses, and puzzles. Each dungeon has a theme that matches where it takes place. The turn-based battles combine SMT Strange Journey and Fire Emblem. If you attack an enemy with their weakness, then your party members can follow up bonus attacks called Session Attacks. On top of standard SMT elements, you and your enemies have additional strengths and weaknesses based on the weapons they use. Just like in Fire Emblem, Swords beat Axes, Axes beat Lances, and Lances beat Swords. Flying units are especially weak to bow attacks. Party members, except Itsuki unfortunately, can be swapped out for proper party setups. Using Sessions Attacks builds your SP meter which allows for Performance Attacks. Some Performance Attacks can deal high damage to all enemies, some can deal damage while inflicting ailments, some can fully heal the entire party, some can heal and buff the party, etc. Completing side-quests can unlock Ad-Lib attacks; they trigger randomly off of certain skills while typically dealing much higher damage than the standard attacks. Side-quests later in the game can also unlock Dual Attacks which deal even further damage and extend a Session Attack combo for higher damage. Sessions Attacks are your best form of dealing damage so it's very critical to take advantage of enemy weaknesses. Enemies and bosses can strike your weaknesses and perform Session Attacks on you. You will learn very quickly in boss fights to kill additional enemies as fast as possible to prevent being overwhelmed by Session Attacks. The combat is very fun and boss battles are actually challenging if you play on Hard. Despite the bright colors, singing, and dancing, this is SMT gameplay. If you allow your weaknesses to be taken advantage of, then you'll get wiped out; the Mirages aren't going to take it easy on you just because you have a harem full of cute anime girls. Focusing on enemy weaknesses, covering your own weaknesses, proper party composition, and using buffs/debuffs is the key to winning. Ad-Lib Performances and Duo Attacks are great; Ad-Libs can be a huge help in tough battles and Duo Attacks are very powerful and really fun to watch.
Outside of battles, you can visit Tiki in the Bloom Palace to craft new weapons and skills. The cute dragon girl from Shadow Dragon is now a vocaloid who creates new weapons and skills. Performa gained from defeating Mirages and from performing well in battle can be fused together to create new weapons. Each weapon has a set of four abilities that can be permanently learned through battles; similar to Mantras in Digital Devil Saga. Learned abilties can then be assigned for what you bring into battle. Unfortunately, you can't keep the abilities you choose; later on in the game, you gain the ability to reforge the weapon which adds another ability and give the option to relearn old abilities if you change your mind. Weapons can also have their own properties; some can change weaknesses and resistances.
When localizing the game, Nintendo decided to keep the game as Japanese audio with English subtitles only. Out of all the backlash I've seen over how this crossover turned out, I've not seen someone complain that their Japanese RPG about Japanese idols was Japanese audio only. If that is a problem for you, then, well, this game was probably already not what you're looking. Atlus had a lot of trouble finding VAs who could act and sing, but it paid off. The songs are one of the best parts of the game. If you're actually playing this game, then you're probably fine with, or maybe even (secretly) like, these kinds of songs. The songs all get their own pre-rendered cutscenes that are an absolute treat to watch. The VAs do a great job with the songs and they're really catchy. The rest of the songs you hear are good; they're not particularly memorable, but good nonetheless. The visuals are easy on the eyes; the style and designs mesh well with the game.
The game has a lot of references to SMT and FE. The shopkeeper at a store conveniently called Hee-Ho Mart is a familiar red-haired girl and her associate is also a red-haired girl who wears a Black Frost mask. Your favorite spells and abilities like Zio, Agidyne, Sukukaja, Rakukaja, Fog Breath, Charge, Heat Wave, etc. are all back. A number of the weapons are based on Fire Emblem including some of the legendary weapons in the Jugdral canon. It's all a lot of fun to see if you're a fan of both franchises. This isn't the sort of crossover that anyone imagined when the SMTxFE reveal trailer debuted, but it's very good nonetheless. If you enjoy SMT and the idol focus doesn't drive you away, then you're in for a good JRPG on a console otherwise starved for them.
As for the gameplay itself, it features a neat skill system where exploiting enemy weaknesses allows for extra attacks. The enemies can do this too so you have to be mindful of your party makeup. Each party member learns skills from their equipped mirages/weapons allowing for a good degree of customization. The game channels Persona more than Shin Megami. I say that because to be a pure SMT experience you have to have demon negotiations, which this game lacks. It's more correct to say this is a Persona and Fire Emblem crossover, since the music, tone, and style matches it better.
The story is very "Japanese", kind of typical for anime. I'm up to chapter 2 right now and it hasn't lost me with it's pacing. If you like anime or cartoons like Avatar then you'll likely enjoy it.
The graphics also look alot like an anime and even looks like the CG cutscenes from Fire Emblem Awakening at times. The soundtrack is also spot on and features songs and music videos. Unfortunately, all the voice acting is in Japanese. This normally isn't a big deal with subtitles, but the voice clips in battles aren't subtitled! Of course...some may think that is a plus since it makes constantly repeated battle lines more bareable. It also makes songs sung by characters more faithful than if they were converted to English and had the tone of certain words changed. With the Wii U being a region locked system it still would have been nice to have the option to switch between English and Japanese voice acting.
I will not be touching on the censorship of the fans as I find it had zero impact on the quality of the game, which is the only thing I care about.
The game is great...borderline amazing. I'm not sure I've ever played an rpg where everything works like this game. The characters work, the mirages work, the j-pop idol theme works, the dungeons work, and most importantly, the battle system works. In fact, the battle system is one of my all time favorites, and it's always fun. Playing on hard mode requires real thought and execution to take down powerful enemies, and that's when the game really shines. Sure, I could play on normal and fly through the game, using session links over and over again with little worry about my health and buffs. But to me, that would be stale. Hard mode forces me to use everything, health, buffs, recarns(lots of these), defense, charges. It feels like old RPGs where beating bosses was an accomplishment. Yep, hard mode is where it's at!
The unity adds even more depth to what is already a deep game, and there are even class changes. This game oozes charm and is everything an rpg fan could ever want. I wasn't sure about the theme of the game from the start, but it's grown on me. Watching Tsubosa and Kiria and Itsuki and all the rest grow in their professions(while becoming more efficient battlers) is truly interesting and heartwarming at times. What else can I say, I can't recommend this game enough. It's simply one of the best RPGs I've ever had the pleasure of playing.
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Amantes del RPG con WiiU no deben dejarlo pasar.
What we got is a new creation that has light Fire Emblem influences and gameplay influences from Shin Megami Tensei. The game does not have any of the dark/gloomy style or tone that is so prevalent in the SMT franchise. Tokyo Mirage Sessions is positively bubbly and energetic in it's light-hearted approach.
If you have enjoyed the SMT style of combat in the past - namely, exploiting enemy weaknesses to do bonus damage and get bonus turns - then you will enjoy the basic combat gameplay of Tokyo Mirage Sessions. It has the same basic weakness system, but it has been expanded to include the classic Fire Emblem weapon circle (sword, axe, spear, and bow). The weakness system in this game is used to create what are called Sessions. During Sessions the other members of your team will hop in and do an attack of their own. Eventually it is possible to have your entire roster of characters involved in a Session, so after your initial attack you could get 4 or 5 more attacks landing.
The Session system is the games greatest strength but also it's largest detriment. Sessions are fun and enjoyable to watch, but after 30 hours of play myself they have started feeling a bit long, especially once you gain additional tools that allow you to inject a special attack in the middle which can make your session even longer (I've gotten up to a 10 person combo now). At times the sessions feel a bit long and it can feel as though the game is playing itself.
(very minor spoilers here)
For tone, the best way I can think to describe this is as a mash-up of magical girl show + jpop + Japanese Idol culture + zany. There really is no other game on the market like this, in terms of story content and focus. A huge amount of time is spent exploring how the various characters navigate Japanese's pop culture landscape. The female lead goes from an average high school girl to an up-and-coming pop idol within the first few hours of the game. As you move forward you meet several other characters who are focused in different aspects of Japanese popular culture: from a well-established pop star to an emergent actress to an aspiring ballad singer. The story, for the first while, could be accurately described as "very anime." Many classic anime tropes are present. Over time, however, I found that all the characters were possessed of more depth than a basic archetype. The cool girl has a side to her no one would expect. The overly-energetic best-friend has some scars from the past that influence his actions today. If you can get past the initial tropiness that is present within the first few hours I think you will find that all the characters are interesting and relatable.
(minor spoilers end).
I haven't finished the game yet. I am 30 hours in now and there is no end in sight, so it would seem Atlus has successfully delivered another content-rich JRPG experience. Only time will tell if this game will give me 90 hours of entertainment in a single play-through as Persona 4 did, but regardless of how long it ends up taking to finish I know I have enjoyed myself thoroughly and I would highly recommend this game to anyone who enjoys the JRPG genre.
Pretty fun dungeon crawler
great J-pop Idol aesthetic
decent gameplay (turn based battles)
great soundtrack
Entertaining Characters
An intriguing plot and side stories
Included a weapon triangle and other strengths and weaknesses to plan your weapon loadouts and magic setups.
Feels like playing through an episode of Slice of Life/Idol/Action anime.
Cons
While World Map exploration is simple, Keeping track of where you are in revisits (often used during sidequests and mini quests) is quite difficult with no markers to indicate where potential objectives are.
Weapon creation/upgrading has limited resources and requires repeated grinding
"Savage" encounters will randomly appear with enemies far stronger than your current level, often requiring you to use an item to escape or do your best to tough it out.
Very few early on EP or Mana recovery items
Figuring out who to talk to in some mini missions can be troublesome
Fire Emblem name is purely for characters and the weapon triangle, not much else.
Limited ability slots (like VERY limited, about 7 per character and as you level up weapons it will feel very constricted.)
Feels like playing through an episode of Slice of Life/Idol/Action anime.
Es como jugar un Persona para niños.
Lo único malo de este juego es que la censura de hecho cambia la historia en esta versión... así que.. si necesitas saber exactamente como pasa todo vas a tener que buscar playthroughs en algún lugar.